MechCommander 2 Omnitech http://www.hard-light.net/forums/index.php?board=210.0 http://en.wikipedia.org/wiki/MechCommander_2
What is Mechcommander OmniTech mod?
The Goal of the Mechcommander OmniTech mod is to create an upgraded and more easily moddable version of the good old Mechcommander 2. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities, which have unfortunately not being discovered by the Microsoft programmers or they simply couldn't do because of technical limitations and/or business pressure.
Our Goal is NOT, to release a new campaign, there are actually a lot of good campaigns already available, and some of us are also working on a new one in their offtime (everyone for himself, since it's so damn easy :-) ).
Microsoft released the source code under their 'Shared Source Limited Permissive License', which was apparently renamed to 'Microsoft Public License' while being reviewed for approval by the Open Source Initiative (OSI). The license was approved on October 12, 2007.
According to the Free Software Foundation, it is a free software license but not compatible with the GNU GPL.
Please read Source/MCO EULA.txt for further information.
Open Build/MechCmd2.sln in Visual Studio 2010 (Express will work fine). Set to Release, as Debug current has compilation bugs, and press Build.