Electrical Age (ELN) is a Minecraft Mod offering the ability to perform large-scale in-game electrical simulations.
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Latest commit c23608a Jan 22, 2017 @Baughn Baughn committed on GitHub Merge pull request #613 from AMIDIBOSS/transmissionTowerModel
Added Transmission Tower Model

README.md

Minecraft Mod - Codename : ELN

Build Status

Electrical Age (ELN) is a Minecraft Mod offering the ability to perform large-scale in-game electrical simulations.

Look at the official project website electrical-age.net and the Wiki to get general information. This official Minecraft forum post is updated frequently.

How to get started

ElectricalAge is Minecraft 1.7.10 compatible only. Forge is needed.

  1. Download the last mod release (other versions are available here). Copy the Jar file to the .minecraft/mods/ directory (or related folder depending on your platform).
  2. Get started with the tutorial map or start playing on the offical demonstration map. The two official maps can be downloaded from here. They must be copied to the .minecraft/saves/ (or related) directory.
  3. Launch Minecraft using the 1.7.10-Forge profile, select the tutorial map and enjoy!

Building from source

Alternatively, you can compile and launch the current development version. Download or clone the 1.7.10-MNA branch. Then build and launch the tutorial map using Gradle:

$ git clone https://github.com/Electrical-Age/ElectricalAge.git
$ cd ElectricalAge
$ gradle unzipTutoMap runClient

Contributing

We appreciate any help from the community to improve the mod. You can find more information here.

ABOUT

Here is some highlighted features:

A better simulation

Electrical simulation with resistive and capacitive effects. Behaviour similar to those of real life objects.

Multiple electrical machines and components

Furnaces, Solar panels, Wind turbines, Batteries, Capacitors, ...

Break the cube

Cables, sensors, actuators, alarms, etc. can be placed on each face (outer and inner) of a cube, which allows a significant reduction of the consumed space by electrical installations.

Night-lighting revisited

Lamps, switches, captors, ...

Small and big electrical consumers

From lamps and electrical furnaces to miners and transporters...

Incredible tools

XRay scanner, flashlight, portable mining drill...

Interoperability

Old redstone circuits can be exploited with electrical <-> redstone converters.

Game lifetime/complexity extended

A consequent list of new raw materials and items...

CURRENT STATE

Electrical Age is still in Beta. Use at your own risk and do map backup frequently.

MAIN DEVELOPERS

  • Dolu1990 (Code guru, concepts, some 3D models)
  • lambdaShade (3D models/texturing/graphics maestro, concepts, some sounds and lines of code)
  • cm0x4D (Sound engineer, code and 3D models/texturing, concepts)
  • metc (Website/Wiki webmaster)

MAIN CONTRIBUTORS

Code/models:

  • Svein Ove Aas (Thermistor, Powerpole, some tweaks)
  • bloxgate (some tweaks)
  • DrummerMC (bug fix)
  • ltouroumov (bug fix)
  • meelock (typo fix)
  • Sukasa (code enhancement)
  • DrummingFish (GUI text parsing, cleaning/refactoring, some tweaks)

Languages:

  • bomdia (it_IT)
  • Ahtsm (zh_CN)
  • dcbrwn (ru_RU)
  • XxCoolGamesxX (es_ES - deprecated)

Mod promotion:

  • TheBroBeans (initial promotor)
  • don_bruce/BenPlotz (forum expert, video tutorials)
  • Baughn (forum expert)
  • ...

The full list of contributors is available here.

LICENSE

The source code of this mod is licensed under the LGPL V3.0 licence. See http://www.gnu.org/copyleft/lesser.html for more information.

All graphics and 3D models are licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/.

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