Skip to content
Electrical Age (ELN) is a Minecraft Mod offering the ability to perform large-scale in-game electrical simulations.
Branch: develop
Clone or download
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
.tx Fix the Transifex source lang file. Apr 3, 2016
gradle/wrapper Bump Kotlin & Gradle Feb 2, 2019
libs Removed modbus4j dependency May 16, 2016
script
src/main
.editorconfig Add editorconfig Jan 28, 2017
.gitignore Add classes directory to .gitignore Jun 4, 2016
.travis.yml Might fix #828 Jan 4, 2018
CONTRIBUTING.md More clarification Feb 5, 2019
CREDITS-fml.txt move directories, add gradle script Jan 22, 2015
LICENSE-fml.txt move directories, add gradle script Jan 22, 2015
LICENSE.md merge 1.7.2 Jul 7, 2014
MinecraftForge-Credits.txt move directories, add gradle script Jan 22, 2015
MinecraftForge-License.txt move directories, add gradle script Jan 22, 2015
README.md Implement the heat furnace thermal insulator. Feb 16, 2019
build.gradle
changelog.md
forge-1.7.10-10.13.2.1240-changelog.txt Fixed some typos. Jan 9, 2016
gradle.properties
gradlew
gradlew.bat Bump to gradle 3.3 Oct 14, 2017
issue_template.md Create issue_template.md Feb 5, 2019
shell.nix Add pulseaudio to Nix build Jan 12, 2017

README.md

Minecraft Mod - Codename : ELN

Build Status FOSSA Status Codacy Badge

Electrical Age (ELN) is a Minecraft Mod offering the ability to perform large-scale in-game electrical simulations.

Look at the official project website electrical-age.net and the Wiki to get general information. This official Minecraft forum post is updated on major releases. There is also a Discord server.

How to get started

ElectricalAge is Minecraft 1.7.10 compatible only. Forge is needed.

  1. Download the last mod release (other versions are available through the same link). Copy the Jar file to the .minecraft/mods/ directory (or related folder depending on your platform).
  2. Get started with the tutorial map or start playing on the offical demonstration map. The two official maps can be downloaded from here. They must be copied to the .minecraft/saves/ (or related) directory.
  3. Launch Minecraft using the 1.7.10-Forge profile, select the tutorial map and enjoy!

Or add it with the Curse launcher.

Building from source

Alternatively, you can compile and launch the current development version. Download or clone the develop branch. Then build and launch the tutorial map using Gradle:

$ git clone https://github.com/Electrical-Age/ElectricalAge.git
$ cd ElectricalAge
$ gradle unzipTutoMap runClient

Contributing

We appreciate any help from the community to improve the mod. You can find more information here.

ABOUT

Here is some highlighted features:

A better simulation

Electrical simulation with resistive and capacitive effects. Behaviour similar to those of real life objects.

Multiple electrical machines and components

Furnaces, Solar panels, Wind turbines, Batteries, Capacitors, ...

Break the cube

Cables, sensors, actuators, alarms, etc. can be placed on each face (outer and inner) of a cube, which allows a significant reduction of the consumed space by electrical installations.

Night-lighting revisited

Lamps, switches, captors, ...

Small and big electrical consumers

From lamps and electrical furnaces to miners and transporters...

Incredible tools

XRay scanner, flashlight, portable mining drill...

Interoperability

Old redstone circuits can be exploited with electrical <-> redstone converters.

Game lifetime/complexity extended

A consequent list of new raw materials and items...

CURRENT STATE

Electrical Age is still in Beta. Use at your own risk and do map backup frequently.

MAIN DEVELOPERS

  • Dolu1990 (Code guru, concepts, some 3D models)
  • Svein Ove Aas, aka. Baughn (Code, some 3D models, concepts)
  • cm0x4D (Sound engineer, code and 3D models/texturing, concepts)
  • lambdaShade (3D models/texturing/graphics maestro, concepts, some sounds and lines of code)
  • metc (Website/Wiki webmaster)

MAIN CONTRIBUTORS

Code/models:

  • bloxgate (some tweaks)
  • DrummerMC (bug fix)
  • ltouroumov (bug fix)
  • meelock (typo fix)
  • Sukasa (code enhancement)
  • DrummingFish (GUI text parsing, cleaning/refactoring, some tweaks)

Languages:

  • bomdia (it_IT)
  • KLsz, aneBlack and Ahtsm (zh_CN)
  • dcbrwn (ru_RU)
  • XxCoolGamesxX (es_ES - deprecated)

Mod promotion:

  • TheBroBeans (initial promotor)
  • don_bruce/BenPlotz (forum expert, video tutorials)
  • Baughn (forum expert)
  • ...

The full list of contributors is available here.

LICENSE

The source code of this mod is licensed under the LGPL V3.0 licence. See http://www.gnu.org/copyleft/lesser.html for more information.

Most graphics and all 3D models are licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/. These should all be attributed to the Electrical Age team, with the following exceptions:

  • src/main/resources/assets/eln/textures/blocks/2x3solarpanel.png Designed by Luis Prado.
  • src/main/resources/assets/eln/textures/blocks/scanner.png Designed by Creative Stall.
  • src/main/resources/assets/eln/textures/items/ Designed by Guillermo Guso from the Noun Project

Some graphics are public domain. These are:

  • src/main/resources/assets/eln/textures/blocks/smallsolarpanel.png
  • src/main/resources/assets/eln/textures/blocks/smallrotatingsolarpanel.png
  • src/main/resources/assets/eln/textures/blocks/2x3rotatingsolarpanel.png

logo

FOSSA Status

You can’t perform that action at this time.