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I made this issue regarding the commit ebba414 from @lambdaShade. The asset folder included in the mod realase jar maybe need some cleanup. IMO, it looks ok now.
I think the size of the release jar file is not a really big issue... The assets/eln folder contains 619 files (~ 4Mo). Currently, every models are included in the release file, event if they are not used in the game.
I check the asset folder content. here are some open questions:
- Is the
model\_Commonneeded ? - Is the file https://github.com/Dolu1990/ElectricalAge/blob/1.7.10-MNA/src/main/resources/assets/eln/model/ElectricalSensor/myTex%20-%20Copie.png need ?
- Some files are mixed between
relay800andRelayBig - Is the file
replicator/replicator.tcnused ? - Which Blender files are required for the
stoneCachemodel ? - Is the file
TemperatureSensor/myTex - Copie.pngneeded ? - Is the file
VoltageSensor/myTex - Copie.pngneeded ? - Files
export_block.png,export_cable.pngandexport_sixNodeWall.pngshould not be included in the release jar, correct ?- Are the files
items/miaou.pnganditems/tiningot.pngneeded ?
- Are the files
As proposed by @cm0x4D, I will setup a new filter for the asset folder. Only .png, obj, mtl, txt files must be included for the models, ogg for the sounds, lang for languages and png for all textures and sprites.
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