A simple taihen plugin that prints useful information about PS Vita games
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Electry Add power configuration info to Device tab
Signed-off-by: Michal Chvila <miso.chvila@gmail.com>
Latest commit 2da0db9 Oct 19, 2018
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.gitignore Initial import Oct 12, 2018
CMakeLists.txt Add power configuration info to Device tab Oct 19, 2018
README.md Create README.md Oct 12, 2018
VGi.yml Initial import Oct 12, 2018
appinfo.c UI Improvements Oct 19, 2018
device.c Add power configuration info to Device tab Oct 19, 2018
display.c
display.h Initial import Oct 12, 2018
font_sun12x22.h
graphics.c UI Improvements Oct 19, 2018
main.c Add power configuration info to Device tab Oct 19, 2018
main.h Add power configuration info to Device tab Oct 19, 2018
memory.c
misc.c Initial import Oct 12, 2018

README.md

VGi

A simple taihen plugin that prints useful information about PS Vita games

This can be particularly useful for figuring out back-buffer resolutions, memory usage, etc...

How to use

  • Add VGi.suprx to taihen config.txt (either *ALL or title id of your game), reload
  • Open your game
  • Press SELECT + LT to open VGi menu

Controls

  • SELECT + LT - Open/Close VGi
  • LT/RT - Move between sections
  • D-PAD UP/DOWN - Scroll

Screenshots

App Info Misc info about the game's eboot

Graphics P4G uses native 960x544 framebuffer so it can render UI elements at native res.

Render Targets Here we can see that P4G uses untraditional 840x476 resolution for its back-buffer(s).

Color Surfaces

Memory P4G doesn't allocate as much RAM as some other games.

Input It also polls for touchscreen input (although it doesn't actually use rear touchpad in game).