What's new (since v0.6):

  • Fixed bug where game would crash on VGi menu open, due to the way input blocking was done.
  • Fixed wrong next section title in 'Misc' section
Assets 3

@Electry Electry released this Feb 8, 2019 · 4 commits to master since this release

What's new (since v0.4):

  • Added Depth/Stencil Surfaces section
  • Added Textures section (showing only 1 entry per unique resolution)
  • Added Threads section (showing all threads ran by a game)
  • Added support for fast-scrolling by holding DPAD UP/DOWN
  • Game input is now blocked when VGi menu is open
  • VSync-off switch added to Graphics section (effectively NOPing all SceDisplay wait calls)
  • Fixed bug where Color Surfaces counter would shoot up when games reinit CSs on each frame (some do this)
  • Some minor UI adjustments (transparency, FPS locked to <20 when menu is open, etc...)
Assets 3

@Electry Electry released this Oct 19, 2018 · 18 commits to master since this release

UI improvements
Fixed scrolling in "Render Targets" tab
Added power configuration information to "Device" tab

Assets 3

@Electry Electry released this Oct 12, 2018 · 20 commits to master since this release

Create README.md
Assets 3