Join GitHub today
GitHub is home to over 31 million developers working together to host and review code, manage projects, and build software together.Sign up
[Request] Wipeout 2048 #31
I believe the game has variable resolution which may make it more difficult. I've been trying to learn how to do upscales myself following this pastbin: https://pastebin.com/YHL6i4vA. The game I'm trying to edit was Gravity Rush. However, I got lost after step 8 when it said to paste the converted code at the offset given. I don't quite understand where to paste it. (I don't know much about hex editing, I'm using HxD) I just want to make sure I'm not doing anything wrong.
I checked this and yes, it uses dynamic res. scaling and jumps between these resolutions based on framerate:
Eliminating the scaling is rather easy (and so is replacing those res. values with custom ones). 60 fps uncap is also possible, but it won't reach 60 often even with 500/222 overclock (similarly to killzone).
Also, it runs at 4x MSAA.