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- Wipeout 2048 [EU/US/JP/ASIA] - 14x IB resolution - game uses dynamic res. scaling, you can specify up to 14 IB resolutions to override the default ones (or just 1 to disable the scaling completely)
- Fate/EXTELLA LINK [JP/ASIA] - IB resolution
- Assassin's Creed III: Liberation [EU/US] - IB resolution + FPS cap
Thanks to @FormerNoob:
- The Legend of Heroes: Trails of Cold Steel [EU/US/JP/ASIA] - IB resolution
- The Legend of Heroes: Trails of Cold Steel II [EU/US/JP/ASIA] - IB resolution
- Dead or Alive Xtreme 3: Venus [JP/ASIA] - 2x IB resolution - uses dynamic scaling
Thanks to @nigelweng:
- Resident Evil: Revelations 2 [EU/US/JP] - IB resolution
Experiencing any bugs or crashes? Feel free to open up an issue here (but please check existing ones first)
You don't need to download ioPlus again if you have already installed it once.
If you are interested in eboot.bin modding using rePatch (more permanent solution), check 'ux0:data/VitaGrafix/log.txt' where you can find what exactly does the plugin patch (eboot offsets + patched hex values). Don't forget to blacklist VitaShell in taihen config.txt, or the log will get overwritten each time you open VitaShell.
Fixed bug where Jak & Daxter Collection [EU/US] would show 'game version unsupported' message in the game shell (Jak 1, 2, 3 game selection menu).
Fixed crash when only one IB resolution was specified for Ninja Gaiden Sigma 2 Plus.
Fixed issue where World of Final Fantasy would not show any special effects at 960x544 (hopefully).
Fixed log messages line feed.
NOTE: You don't need to download ioPlus if you have already downloaded it before
What's new (since v2.4p):
The plugin now uses ioPlus v0.1 ! You will need to install ioPlus.skprx in order to use this version.
All game options (IB/FB/FPS) are now OFF by default. You will need to either configure them manually or using VitaGrafixConfigurator
New game support:
Sly Cooper Collection (1, 2, 3) [EU/US] - FB res. + FPS cap
Sly Cooper Thieves in Time [EU/US] - FPS cap
Ninja Gaiden Sigma 2 Plus [EU/US/JP] - 2x IB res. (game uses dynamic scaling, you need to specify two res. e.g. IB=960x544,720x408)
Dragon Quest Builders [EU/US/JP/ASIA] - FPS cap (you can force 30 FPS lock)
Ratchet & Clank Collection (1, 2, 3) [EU/US] - FB res.
Ratchet & Clank Full Frontal Assault / QForce [EU/US] - FB res.
Utawarerumono: Chiriyuku Mono he no Komoriuta [JP] - IB res.
Dragon Ball Z: Battle of Z [EU/US/JP] - IB res.
New region support:
Borderlands 2 [EU-2] (PCSF00576) - FB res.
LEGO Star Wars: The Force Awakens [EU/US] - now playable at 960x544 without crashes
Ratchet & Clank 2 + 3 has some UI clipping issues. #16
Added Hatsune Miku: Project Diva f [EUR/USA/JPN] internal res. patch
Added Hatsune Miku: Project Diva f 2nd [EUR/USA/JPN/ASA] internal res. + FPS cap patch
Added Hatsune Miku: Project Diva X [EUR/USA/ASA] internal res. patch
Added The Amazing Spider-Man [EUR] internal res. + FPS cap patch
Added Sly Cooper and the Thievius Raccoonus [USA] framebuffer res. + FPS cap patch
Fixed the issue in Killzone: Mercenary where (controller) input didn't work at >59 fps.
The Amazing Spider-Man: Only few IB resolutions work properly. 960x544 causes GPU crash in some areas.
I don't have the time to test each game extensively (some of them I don't even own). This is a chance for you to try out new patches before any possible quirks and issues are found. Pre-release builds are based on the "dev" branch, updated README.md is available here.
Added MotoGP 13 [EUR/USA] internal res. patch
Added MotoGP 14 [USA] internal res. patch
Added WRC 5 [EUR] framebuffer res. patch
Added Utawarerumono: Mask of Deception [EUR] internal res. patch
Added Utawarerumono: Mask of Truth [EUR/USA/JPN] internal res. patch
Added Dragon Quest Builders [EUR/USA/JPN/ASA] internal res. patch
Added Ridge Racer [EUR/USA/JPN] internal res. patch.
Added Utawarerumono: Mask of Deception [USA/JPN] internal res. patch.
Added World of Final Fantasy [JPN] internal res. patch.
Added Dead or Alive 5 Plus [EUR/USA/JPN] internal res. patch.
Added Miracle Girls Festival [JPN] internal res. patch.
Added Jak and Daxter Collection [EUR/USA] framebuffer res. patch.
Added Hatsune Miku: Project Diva f [EUR/USA/JPN] FPS cap patch.
World of Final Fantasy: Only few resolutions work properly. Default has been changed to 800x480 (known working res.).
LEGO Star Wars: The Force Awakens: Crashes at native res (when opening pause menu, and possibly at other times too). Default has been changed to 720x408 (still higher than original 640x384).
LittleBigPlanet: Particles don't render correctly at native res. Default has been changed to OFF.
Hatsune Miku: Project Diva f: 60 FPS doubles menu animations speed. Gameplay remains normal.
Added F1 2011 [EUR] internal resolution patch
Added LittleBigPlanet [EUR/USA/JPN/ASA] internal resolution patch
Added Borderlands 2 [EUR/USA] framebuffer resolution patch
Added Asphalt: Injection [EUR/USA] internal resolution patch
Added LEGO Star Wars: The Force Awakens [EUR/USA] internal resolution patch
Added World of Final Fantasy [EUR/USA/ASA] internal resolution patch
Added support for configuration file "ux0:data/VitaGrafix/config.txt", refer to README.md
You can now easily change the resolutions to anything your heart desires, even play games at 1x1 if that's your style.
Added Killzone Mercenary [EUR/USA/JPN/ASA] internal resolution patch
Added WRC 3 [EUR] internal resolution patch*
Added WRC 4 [EUR/USA] internal resolution patch*
Added Persona 4 Golden [JPN] (PCSG00004) internal resolution patch
Added God of War Collection [EUR/USA/JPN] framebuffer resolution + FPS cap patch (GoW 1 + 2)
Added MUD - FIM Motocross World Championship [EUR] internal resolution patch*
Added MXGP: The Official Motocross Videogame [EUR/USA] internal resolution patch*
*Thanks to InquisitionImplied for finding the HEX edits
Added Persona 4 Golden 476p -> 544p 3D resolution hack for ASA (PCSH00021). (thanks to /u/kane159)
The plugin now shows OSD for a few seconds after starting the game.