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lightning-getroute - Command for routing a payment (low-level).
*getroute* 'id' 'msatoshi' 'riskfactor' ['cltv'] ['fuzzpercent'] ['seed']
The *getroute* RPC command attempts to find the best route for the payment
of 'msatoshi' to lightning node 'id', such that the payment will arrive
at 'id' with 'cltv'-blocks to spare (default 9).
There are two considerations for how good a route is: how low the
fees are, and how long your payment will get stuck if a node goes down
during the process. The 'riskfactor' floating-point field controls
this tradeoff; it is the annual cost of your funds being stuck (as a
percentage), multiplied by the percentage chance of each node failing.
For example, if you thought there was a 1% chance that a node would
fail, and it would cost you 20% per annum if that happened,
'riskfactor' would be 20.
If you didn't care about risk, 'riskfactor' would be zero.
The 'fuzzpercent' is a positive floating-point number, representing a percentage of the actual fee.
The 'fuzzpercent' is used to distort computed fees along each channel,
to provide some randomization to the route generated.
0.0 means the exact fee of that channel is used,
while 100.0 means the fee used might be from 0 to twice the actual fee.
The default is 5.0, or up to 5% fee distortion.
The 'seed' is a string whose bytes are used to seed the RNG for
the route randomization.
If not specified, a random string is used.
The risk factor is treated as if it were an additional fee on the route,
for the purposes of comparing routes.
The formula used is the following approximation:
hop-risk = num-hops x per-hop-risk
timeout-cost = blocks-timeout x per-block-cost
risk-fee = amount x hop-risk x timeout-cost
We are given a 'riskfactor'; expressed as two multiplied percentages
is the same as fractions multiplied by 10000. There are 52596 blocks
per year, thus 'per-block-cost' x 'per-hop-risk' is riskfactor'
divided by 5,259,600,000.
The final result is:
risk-fee = amount x num-hops x blocks-timeout x riskfactor / 5259600000
Here are the risk fees as a percentage of the amount sent, using
various parameters. For comparison with actual fees, we assume nodes
charge 0.05%:
|Riskfactor |Nodes | Delay per node |Risk Fee % |Route fee %
|0.001 |5 | 6 |0 |0.25
|1 |5 | 6 |0 |0.25
|1000 |5 | 6 |0.0029 |0.25
|0.001 |10 | 72 |0 |0.5
|1 |10 | 72 |0.0001 |0.5
|1000 |10 | 72 |0.1369 |0.5
|0.001 |20 | 1008 |0 |1.0
|1 |20 | 1008 |0.0077 |1.0
|1000 |20 | 1008 |7.6660 |1.0
0.001 is a value for tie-breaking in favor of shorter routes, but not really
costing in any risk.
1 is a conservative value for a stable lightning network with very few
1000 is an aggressive value for trying to minimize timeouts at all
On success, a "route" array is returned. Each array element contains
{id} (the node being routed through), {msatoshi} (the millisatoshis
sent), and {delay} (the number of blocks to timeout at this node).
The final {id} will be the destination {id} given in the input. The
difference between the first {msatoshi} minus the {msatoshi} given in
the input is the fee. The first {delay} is the very worst case
timeout for the payment failure, in blocks.
//FIXME:Enumerate errors
Rusty Russell <> is mainly responsible.
lightning-pay(7), lightning-sendpay(7).
Main web site: