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Copy pathPhaseWorm.asl
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PhaseWorm.asl
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state ("PhaseWorm")
{
}
startup
{
print("Starting Up!");
refreshRate = 60;
}
init
{
print ("Initializing!");
vars.currentLevel = 0;
vars.lastLevel = 30;
//Looking for DEFACEF00D
vars.scanTarget = new SigScanTarget(0, "0D F0 CE FA DE 00 00 00");
IntPtr ptr = IntPtr.Zero;
//Scan the game, I think.
foreach (var page in game.MemoryPages())
{
var scanner = new SignatureScanner(game, page.BaseAddress, (int)page.RegionSize);
ptr = scanner.Scan(vars.scanTarget, 8);
if (ptr != IntPtr.Zero) {
print ("ptr is " + ptr);
vars.sigaddress = ptr;
break;
}
}
if (ptr == IntPtr.Zero)
{
// throw new Exception("Couldn't find a pointer I want! Game is still starting or an update broke things!");
print ("Couldn't find a pointer I want! Game is still starting or an update broke things!");
}
print("Base Signature Address found: " + vars.sigaddress.ToString("X"));
vars.watchers = new MemoryWatcherList();
vars.watchers.Add(new MemoryWatcher<float>((IntPtr)vars.sigaddress + 0x8) {Name = "IGT"});
vars.watchers.Add(new MemoryWatcher<int>((IntPtr)vars.sigaddress + 0xc) {Name = "levelNumber"});
vars.watchers.Add(new MemoryWatcher<bool>((IntPtr)vars.sigaddress + 0x10) {Name = "isTiming"});
vars.watchers.Add(new MemoryWatcher<bool>((IntPtr)vars.sigaddress + 0x11) {Name = "hasWon"});
}
update
{
vars.watchers.UpdateAll(game);
/*
print ("IGT: " + vars.watchers["IGT"].Current);
print ("Level: " + vars.watchers["levelNumber"].Current);
print ("isTiming: " + vars.watchers["isTiming"].Current);
print ("hasWon: " + vars.watchers["hasWon"].Current);*/
}
isLoading
{
/*
if(vars.watchers["isTiming"].Current == false)
{
return true;
}
else
{
return false;
}
*/
//Always return true now due to gameTime logic.
return true;
}
gameTime
{
vars.igt = Convert.ToInt32(vars.watchers["IGT"].Current * 1000);
return new TimeSpan(0, 0, 0, 0, vars.igt);
}
start
{
if(vars.watchers["isTiming"].Current == true && (int)vars.watchers["levelNumber"].Current == 1)
{
vars.currentLevel = (int)vars.watchers["levelNumber"].Current;
return true;
}
return false;
}
split
{
if(vars.watchers["hasWon"].Current == true && vars.currentLevel == (int)vars.watchers["levelNumber"].Current)
{
vars.currentLevel++;
return true;
}
else
{
return false;
}
}
reset
{
if(vars.watchers["levelNumber"].Current == 0 && vars.watchers["levelNumber"].Old > 0)
{
return true;
}
else
{
return false;
}
}
exit
{
}