Greenhouse Glass functions again (wasn't broken, but it works now)
Greenhouse Glass will now work with any non-opaque block below it, instead of only air below it. Yes, this means they can stack.
Greenhouse Glass should no longer crash if it is over the void.
Solidified experience now defaultly does not spawn orbs, but adds the value to the player's xp. This can be configured back to original behavior.
Greenhouse Glass no longer crashes if the state changes blocks during the growth process.
Coal Gen go fast now.
Fixed Lens of the Killer not providing player-only drops.
Fixed Greenhouse Glass skipping steps on certain hard to grow crops.
Fixed Coffee Machine. Whole thing was broken.
Made the weight of lush caves 10k, if other mods are still generating later it'll have to be moved to an event.
Fixed the crusher search case blacklist not being applied to default recipes.
Fixed empowerer ignoring energy costs.
Added a crash check to figure out who is causing TheWildPlants to be loaded before block init.
Fixed the farmer (and other inventories) failing to add items if all items have a stacksize of 1.
DiamondKnight23: Clarify the text for chest upgrades.
Fixed farmer behaviors, mainly resolves pumpkins and melons being planted incorrectly.
Removed the tooltip on the Traveller's Sack, as it is now invalid.
Coal generator properly updates container item.
Added redstone sensitivity / comparator output to Bio Reactor.
Added a config option to allow the Lens of Color to rotate dyes based on oredict, instead of only the vanilla dye item.
Should resolve all issues introduced by r136.
Removes legacy world data loader. It wasn't used for the entire life of 1.12, so this won't matter.
Fixes matching logic in the Empowerer so that recipes using the same ingredient instance work properly.
The farmer will now only plant from seed slots.
The farmer will now only attempt to plant if the current block can be replaced.
Fixes issues with the farmer overriding existing blocks.
AutoPlacer now properly fires every event it can.
The disableable item configs now properly only read from english, these will be reworked in 1.13.
API version updated. Some compat may be broken. Modtweaker has already updated, Agricraft has updated, IE has not.
Resolves an unusual interaction between the ESD and the vanilla furnace.
All recipe systems have been rewritten to use Ingredient.
Compost now uses a custom IBakedModel instead of a TESR.
The crusher is no longer animated when not crushing.
Fixed a crash in BlockWildPlant.
Prevented torch placement on laser relays.
Auto breaker no longer dupes clay.
Traveller's Sack should no longer crash with NBT-heavy items inside.
Items with Curse of Binding can no longer be removed inside the Energizer gui.
Crusher recipes no longer allow duplicates, and use Ingredient for inputs. Hopefully modtweaker compat was maintainted.
Massive overhaul to the inventory system of AA. Some things might be broken, but overall the underlying structure fixed a few things.
Added armor toughness to a few AA armors.
Resolved a mod interaction with RealBench. This fix only functions if FastWorkbench is present.
Walls now drop the proper item form.
Resolves an edge-case crash if you were kicked with the booklet open.
Konstantin: Added ru_RU.lang
Worm should no longer attempt to post a UseHoeEvent on farmland.
Only items with FE capability can be placed in the energizer.
Water bowl in the offhand is no longer a weapon of mass destruction.
Oil generator outputs now properly scale with configured values.
AA banner patterns now work properly.
Fixed info text not showing on unbreakable village machines.
Breaker should no longer crash with property errors.
Small bit of code cleanup.
Fixes the portable crafter not working on servers.
Added compat with FastWorkbench for the portable crafter.
Made the logging of the crusher recipes a debug, instead of info (less log spam).
The_Fireplace: added en_UD.lang
Vertical Digger no longer uses getMetaFromState and now uses getPickBlock.
Farmer no longer breaks stem blocks.
Config for atomic reconstructor battery size.
Made a note on the oil generator that values are per 50 mB.
Fixes the drill not breaking blocks of similar hardness in 3x3 or 5x5 mode.
Fixes the default farmer casting every IPlantable to a BlockBush.
Dalapo: Added an extra null check to canFillFluidType
Biocoal burn time is now 800 again, instead of 80. Whoops.
Worms shouldn't show up from areas that cannot be tilled.
(Hopefully) fixed desync issues with the 5x5 and 3x3 drill.
Feeder has gained +5 INT.
Config added for the fur ball drop chance.
Greenhouse Glass recipe now makes 2 glass, and uses a single empowered palis crystal.
Removed a debug line in Greenhouse Glass
Fixed the firework box recipe displaying wrongly in JEI
Removed explicit tesla support.
The AIOT will now accept sword enchantments.
Greenhouse Glass is no longer a tile entity, this should significantly improve performance. It will be a bit slower in terms of plant growth though.
Canitzp: Fixes a duplication bug with MeeCreeps and AA containers.
Fixes a log error with Coal Dust and JEI.
New feature! The atomic reconstructor can now split enchanted books with multiple enchantments!
Leomil72: Added it_IT.lang
The colored lamps now no longer require sneaking to turn them on/off
Viveleroi: Fixed a few typos in the booklet
TartaricAcid: Update zh_CN.lang
Require holding the traveller's sack (prevents a dupe)
Adds a blacklist for the traveller's sack
Makes the Precision Dropper update comparator output when the gui closes
Blocks the harvesting of XU2 crops to prevent deletion until it is fixed on XU's end
Made the booklet not crash
Made things crash less (null itemstack issues)
Artemish: Added JEI support for compost recipes
Added a recipe for smelting spawner shards into iron ingots
Made the magnet not grab items on IE conveyor belts
Torches can no longer be placed on the sides of display stands
Batteries will now only charge items with a stacksize of 1
Thiakil: AA's itemstack handler now returns a copy during simulate
Fix crashes relating to the breakers
Fix the jam zombie having invisible arms
Wings of the Bats no longer works in spectator mode
Fix crate upgrades not being consumed
Fix the lens of color crashing on invalid input
Updated to new getDrops method for Farmer. May cause issues with other mods overriding the wrong method
Fix the Crusher crashing servers
Make the magnet ring only work in survival mode
Added magma blocks as additional sources for the heat collector
Fix Experience Solidifier not working with automation
Added config option to completely disable tools
Fix normal torches attaching to the sides of tiny torches
Fix Nether Coal from BWM being made from grinding coal in the Crusher
Added Comparator support for the Atomic Reconstructor
Fix the Drill progress being reset while it recharges
Fix lush caves having blocks from other mods (like marble or limestone) inside of them
Resolve a dupe glitch with the advanced precision dropper
Made the worm be able to hoe BOP grasses
Fix Nether Wart not working in the farmer with NetherEx
Fix the farmer destroying sugar cane
Various codebase improvements that should hopefully not crash your servers
Fix the game randomly crashing on load sometimes
Added 11 config options
Make shift clicking out of crates mimic vanilla
Make the Farmer re-plant right after it harvests (I didn't want this but Shadows did it so I can't argue with him)
Fix Knife not working in Crafting Table On A Stick
Shadows_of_Fire has been doing all the maintaining and fixing for 1.12 so far and I really appreciate it. So thank him for making these fixes possible <3
Update the name of oil (the stuff that you get when refining canola oil) in the fluid dictionary along with its block's name. This change will remove any existing oil fluid blocks along with any existing oil in tanks etc. from your world
Resolve a random NPE that would rarely trigger on leaving/joining a server
Made Quark chests work with the Chest To Crate Upgrade
Fix the Crafting Table On A Stick not working
Fix worms not rendering when placed in the world
Make lamps only be toggleable with an empty hand
Make lamps' light update smoother
Fix Laser Relays sometimes crashing when they're transferring energy
Fix the game crashing if any of the villagers is disabled in the config
Fixed recipes not showing up in the manual (thanks Shadows >_>)
Fixed the mod for newer versions of Forge
Actually Shadows-of-Fire did all the work so yea, thanks
Did the thing
Fix config typo (sindrefag)
Add a config for oil generator values
Remove the after:BuildCraft dependency because it's obsolete
Make water bowl spilling not happen when you're standing (Making Darko proud)
Don't check for insertability into machines of items that can't actually fit, increases performance
Change lists for sets in Laser Relays to increase performance
Add crafting table on a stick compat foro InvTweaks
Change unimportant feedback from the laser wrench and phantom connector to the action bar
Fix ESD not working with changed lower bounds
Made the water bowl spill
Fixed default spawner changer config allowing Villager Golems to pass through
Added Red Orchid and Ender Lilly farmer compatibility
Ceil Phantomface distance so that it displays correctly
Added config option for tiny coal and tiny charcoal
Fixed item laser display not working if the player is too far away from the input point
Fix the chest to crate upgrade not working with some modded functionality (again)
Re-worded laser connection info to avoid confusion with disconnections
Make phantomfaces output comparator signals
Remove a legacy statement in the manual stating that phantom liquifaces use redstone
Small update to french localizations (MisterPeModder44)
Add Crafting Tweaks
Fix a thing with boring mode (starg09)
Fixed the water bowl picking up stuff it shouldn't
Fix drill, filter and bag being openable in offhand slot
Fixed treasure chest having null instead of air as a drop item
Added a config for crystal clusters
Added the ability to disconnect laser relays
Possibly fixed Laser Relays sometimes disconnecting on their own when reloading chunks
Added blaze rod crushing
Set the harvest level for all tool types correctly to work with some modded functionality
Fixed some mods not working with the chest to crate upgrade causing item loss or duplication
Made horse armor yield less when crushing it
Fixed crusher achievement descriptions being messed up
Remove the manual from dungeon chests
Added a config to change the redstone torch and compass configuration items
Fixed a bunch of grammatical issues in the manual
Fixed cascading world gen caused by lush caves and plants (performance improvements! \o/)
Generate village chests even if dungeon loot is disabled
Fixed a crash issue with the smiley cloud on weirded out worlds
Added a Redstone Mode toggle to the Ranged Collector
Fixed missing textures on item laser relay manual pages
Supposedly fixed the bag "leaking" items with certain other mods installed
Stop the storage crate from syncing its NBT
Make the drill digging packet a config option that is off by default
Make the coffee maker store its coffee cache when breaking it
Added emptying recipes for fluid placer and collector
Made the magnet ring not use energy when not picking something up
Fire block harvesting events when automatically mining things
Backported a bunch of quotes and booklet editions
Fix an exception in the booklet with broken furnace recipes
mMake the leaf blower drop blocks on their own
Fix pickup achievements
Make the smiley clouds render special stuff
Make horse armor yield less when crushing
Fix crusher achievement descritipons being wrong
Added a config to change the configuration items (compass and redstone torch)
Updated the RF API (This was the actual reason this whole update was made, so blame (or thank) KingLemming. Also, I'm only putting this bit of text here because he told me to.)
Remove the black quartz made from coal and quartz recipe (<3)
Added Trials to the manual. They're like challenges that should motivate you to do more stuffs. Check it out.
Fixed Crystal Clusters giving the wrong pick block
Made furnace and crusher have an animated texture again when being activated
Fixed a bunch of places still saying RF instead of CF
Made the farmer be able to plant and harvest pumpkins and melons
Updated french translation (MisterPeModder44)
Fixed dedicated servers crashing
Added Laser Relay Insibility Upgrade
Added Laser Relay Range Upgrade
Added Engineer's Goggles
Added Engineer's Infrared Goggles
Added Crystal Clusters
Made Smiley Clouds render Patreon reward floating items
Fixed pickup achievements not working
Fixed player data sometimes not updating properly
Fixed an exception in the booklet due to broken furnace recipes
Fixed a lot of typos in fr_FR.lang (MisterPeModder44)
Added a bunch of quotes to the booklet
Implemented charset carrying for most blocks
Added redstone mode to the ranged collector
I wanted to do something really cool for r100, but I didn't. So the best change in this version is that worms now go forwards again. So that's nice, I guess.
Implemented slotless item handler compatibility. If you use Colossal Chests, you should install Common Capabilities to make Actually Additions stuff work nicely with that.
Make the coffee maker store its coffee cache on breaking
Add a recipe to empty fluid placers/collectors
Make the drill not use energy in creative
Added french translations (MisterPeModder44)
Fix the ranged collector deleting items when shift-clicking
Made bio-mash recipes be dependent on the food amount that items give
Fix the magnet ring using energy even when not picking anything up
Add a tooltip that displays when breaking machines in the villager house
Added sugar cane support to the farmer (dbMansfield)
Post a break event when auto-mining things
Fix inventory switching sounds with the placer and drill
Make the ESD less performance intensive by making it a bit slower
Fix the Player Probe not properly clearing its data
The Bat Bat
Make Fluid Lasers actively pull fluids
Added quartz dust to the OreDictionary as dustNetherQuartz
Added a config option to change the booklet's font size
Added Laser Relay network caching to reduce server load
Add a bunch of chunk loaded checks to hopefully avoid loading chunks inadvertently
Stop the storage crate from syncing its NBT
Make the drill digging packet a config option that is off by default
Fix the Player Probe not clearing its data properly
Add Laser Relay input/output only config
Made Fluid Laser pull fluids on input mode
Added Laser Relay network caching to reduce server load
Add a bunch of chunk loaded checks to hopefully avoid loading chunks inadvertently
Fixed an Exception with Solidified Experience, Balls of Fur and Resonant Rice
Fix the Item Laser Relay achievement being impossible to get
Made the ESD a lot less performance intensive and gave it a cooldown
This is the New Year's Eve Update. The Firework Box can now be completely customized via the newly added GUI. If you're into easy and pretty Fireworks, you should definitely check it out!
Fixed the bag extraction into chests ignoring the first four slots
Added Battery Box comparator output
Make the Laser Relay recipe only give 4 ones instead of 6
Add compatibility with Blood Magic farming stuff (which isn't updated I know, but the compat is there)
Changed the way world-specific data is stored. Make a backup of your world before you update. If any Laser Relay connections are lost, submit a report on the Issue Tracker with the full log.
Make Phantomfaces only support the capability they advertise
Made the changelog title above sound like a cheesy advertisement. O_o
This is 1.11.2. Not 1.10.2. Yes, this is confusing I know.
Added a fancy renderer to Item Laser Relays transferring items
Fix Item Laser Relay achievement being impossible to get
Hopefully prevent a crash with the Farmer
Blacklist Laser Relays from being used with Phantomfaces
Change some oil generator values around
Made Mod Mode ignore all other filter settings by default
Added a config option to remove colored item names
Made Filter items not be respected as a whitelisted item in filtered machines
Fix Spawner Changer crashing with some mobs like Wither Skeletons
Fixed creative consumption of the worms (xbony2)
Gender neutral language (xbony2)
Make Laser Relay crafting use the Atomic Reconstructor instead of the Crafting Table
Made Filter Settings not treat the Filter item as a setting
Blacklist Laser Relays from being used with Phantomfaces to avoid crash loops :v
Made Mod mode ignore other filter settings like Meta and NBT by default
This is a backport of some of the features present in the new 1.11 versions. So have fun with that. <3
Replace particles with laser renderers on multiple machines
Make the Leaf Blower work on all shearable things including BoP grass
Make the Reconstructor convert without needing blocks in its sight
Added comparator outputs to a bunch of things (check the book)
Added Elucent's nice Laser renderer
Add drops to event list instead of dropping directly
Replace particles on Empowerer, Leaf Generator, Atomic Reconstructor and Miner with Laser Renderer
Added Hopping Item Interface (Item Interface + Hopper as one)
Rewrote Item Laser Relay documentation a bit
Fluid Placer/Collector how has comparator output
Changed Laser Relay recipes to use the Reconstructor
Tone down dungeon loot a bit
Add mob drops to events' lists instead of dropping them directly
Minor grammar corrections in the book (xbony2)
Fix a crash with the chest to crate upgrade
Fix the Disenchanting lens deleting books if using more than one
Made Laser Relays ignore full containers for inputting
Added Direwolf20's spotlight to the video introduction page of the book
Fixed Item Laser Relay page pictures being broken
Make the Leaf Blower work with all shearable things (Including BoP grass!)
Turn down Empowerer particles a bit more
Made the Vertical Digger lighter on server resources
Laser Rendering Improvements (Elucent)
Canola Seed Texture Improvements (Elucent)
You can now change the booklet's font size in the manual
Fixed the dropper dropping into unloaded chunks
Fix the item distributor sometimes either voiding or duping items
Fix a crash with the Item Interface and ESD on the latest forge version
Fixed the Item Distributor sometimes either voiding or duping items
Make the ESD automatically assign to things like chests again
Made Filters be consumed when placing them into filter slots
Added Laser Relay in/out config. Hold a Laser Wrench for more info.
Fix a crash with the miner
Fix the XP Solidifier texture
Fix the reconstructor never using more than 1000 RF
Fix a crash that sometimes happens when placing down container blocks
Fix the Fermenting Barrel crashing with a missing compound
Made the crusher quieter
Made the reconstructor convert without needing blocks in front
Added more booklet quotes O_O
Fix Diamatine armor not having a texture
Fix Jam Villager sometimes producing infinite emeralds
Added the ability to farm cactus in the Farmer
Added the ability to farm Nether Wart in the Farmer
Fix the placer not working
Make fluid handling blocks side independent
Added the ability to add custom farmer behaviors to the API
Dropped IInventory Support
Fix a crash with the Phantomface on blocks that don't support IInventory
Fix Laser Relay crash with Tesla integration and some machines from other mods
Fix Laser Relays sometimes not updating their caches causing in possible loss of things
Fixed the compost sometimes accepting too many items (It will now accept full stacks at all time)
Fixed corrupt NBT Tags on Items causing TileEntities to crash in certain situations
Fix a crash with Energy Phantomfaces and Tesla
Fix the farmer rotations being wrong
Made the power bar on items colorful too
Make machines in villager houses disappear once you break them
Made the coal generator turnoffable with redstone
Oil Generators respond to comparators
Coal Generators respond to comparators
Fermenting Barrels respond to comparators
Make the heat collector more rare to pick up lava
Re-added Patreon support renderer for 1.11
Fixed a bug with Laser Relays breaking some renderers
Fix bags duping with other mods sometimes
Made item Intertion on the farmer work with all types of seeds
Made advanced tooltips only show with F3+H modde enabled
Removed crafting configs (just use MineTweaker)
Fix a dupe bug with some energy items in the Energizer
Made Laser Relays not try to input back into the place they got energy from
Made the double furnace accept more energy per tick so that it doesn't run out when smelting two items
Make only coffee machine and coal generator return container items on empty slot (Fixes dupe bug with RFTools)
Made Laser Relays not try to input back into the place they got energy from (Should fix energy distribution inconsistency)
Made advanced tooltips only show with the F3+H mode enabled
Fix a bug with EnderIO side config going blank when having a Laser Relay attached
Fixed item pickup happening multiple times with other mods installed
Made the farmer put seeds back into the seeds slot (backport from 1.11)
Fix an exception during loading some tileentities causing them to lose their data
Improve performance of Patreon display code
Made Filter Slots be ignored by Comparators (all filter settings that currently exist will be lost, so check your filters!)
Buffed oil a little
Added enabling/disabling the magnet ring
Made Greenhouse glass twice as fast
Fixed a crash with the Firework box in unloaded chunks
Fixed the Item Repairer crashing with certain items
Removed the ability to put batteries inside of drills because of them being able to be put into discharge mode
Dropped Redstone Flux Support
Added Crystal Flux. Works the same as Tesla and Forge Units and is compatible with all of them. Just a different name. Also a nice looking energy bar.
Support Forge Units
Fix a crash with trying to input items into filter slots
Added slot fill amount tool tips to bags
Fix Phantom Laser Relay connections when breaking Relays connected to Item Interfaces
Stated in the booklet that energy loss for Laser Relays is per transfer
Fixed phantom connections left behind when breaking an Item Laser Relay connected to an Item Interface
Fixed some ores not working in the Crusher even though they should
This versioning system is all over the place now. But it works.
Made some Crusher and Empowerer recipes work again that weren't working because of registry order
Made Advanced Item Laser relays be viewable by just right-clicking
Fix Fluid Containers emptying giving you back nothing
Added Mining Lens white- and blacklist
Made machines use proper amounts of power again
Fix Batteries duping energy infinitely if two are on discharge mode in one inventory
Fixed Batteries duping energy infinitely if two are on discharge mode in one inventory
Fixed the Lens of the Killer not actually dropping player-only drops
Added confusing versioning that doesn't really work when maintaining multiple versions at once :v
Added Engineers' House to villages. You should definitely give it a look.
Added Engineer and Crystallizer villager
Made the Storage Crate more expensive
Added flight limit to wings of the bats, can be regenerated by flying up to the ceiling or landing on the ground.
Made the oil generator scale power per time, not per energy
Rebalanced some energy items
Rebalanced some energy blocks
Made dungeon loot config also disable village loot
Make Item Repairer and Miner use a little less power
Made the oil generator turn-off-able with Redstone
Made potion rings require blaze powder to work
Made potion rings work in the off hand
Made the Storage Crate less expensive
Made the Lens Of The Killer actually do player only drops
Fixed the drill replacing itself when using the placement upgrade
Made the Farmer add seeds back into the seed input slots
Made the XP solidifier save and update correctly
Made the lens of death disablable
Made the achievements and config button appear right away after starting the tutorial
Named all containers properly
Made the amount of loot generated in chests a little higher
Replace chests in village houses and lush caves with storage crates
Fixed the villager texture being missing
This is the first release of Actually Additions for Minecraft 1.11. It hasn't been tested much, so issues might occur. Use at your own risk, but remember: I can use all the help in testing I can get! So if you find a bug, please report it on the issue tracker!
Updated to Minecraft 1.11. Old worlds should be compatible.
Snake_cased all items and their names. All custom textures will be broken.
Added draconium ore to the mining lens list
Added dungeon loot to woodland mansions
To people new to this mod: No, this isn't my regular updating schedule. Things have just been a bit rough this week I guess. In my hastily preparation for 1.11 some things that should've been accounted for sort of got lost - at least this teaches me to be more careful in the future. Sorry to people that don't like frequent updates, but updates are better than staying bugs - especially with the possibility of modpacks having bugged mod versions!
Fixed a bug with energy loss from Laser Relays
Added loot to nether fortress and end city dungeons
Fixed the bag "leaking" stone
Rebalanced food items a bit
Gave crystallized and empowered oil blocks a proper name
Fixed an Empowerer dupe bug when taking items out
Fix Laser Relays crashing servers
Fix the coffee machine creating rather than using items
Made textures and lang work again. I apparently forgot how Minecraft loads its resources outside of a dev environment. Yup, I'm smart.
Made the book tutorial button not get overlayed by config and achievements buttons
I changed a lot of the way ItemStacks are handled in preparation for 1.11. Some stuff might be broken, so if you have the time, it'd be very nice and lovely of you if you could go through all of the items and blocks and see if they're broken. If so, please report that on the Github issue tracker. All help is appreciated <3
Added Laser Relay priority system
Added mod filter to filtered machines
Added back config, achievements and view online button to the booklet
Added quotes to the booklet
Added updates and infos section to the booklet (contains some useful links and stuff)
Fixed picture pages sometimes having completely black borders instead of faded ones
Fix a bug with the compost sometimes deleting held items
Change the description text of Phantomfaces to be less confusing
Made the Empowerer particles respond to the less particles video setting
Rename all the assets from capital to lowercase in preparation for 1.11, so custom textures will break
Made the booklet JEI handler show all recipes, not just vanilla crafting ones
Stop cashing the parent screen of the manual to avoid infinite JEI loops
Tweaked the Laser Relay renderer to work with lighting
Added ore to gem crushing if ore to dust crushing cannot be found
Make the Teleport staff use vanilla cooldown (garantiertnicht)
Added back addTextReplacement to the API
Totally reworked how the Actually Additions Manual looks. It now has two pages open instead of one and looks a lot fancier in general.
Added a new Laser Rendering system that is much fancier
Added a new Laser Relay model (canitzp)
Added a dedicated chapter for Laser Relays into the booklet
Removed Laser Wrench display options
Allow plants to be planted on blocks other than farmland in the farmer
Make the Handheld Filler work with blocks that only have meta when placed (garantiertnicht)
Made the AIOT work on Spider Webs
Made lush caves generate higher up too again
Added some more easter egg names to the smiley cloud
Made XP created by Solidified XP not be picked up by the solidifier
Made the magnet ring even more useful by making it pick up items directly
Make clear that the Spawner Changer is one time use only
Removed Performance config options
Made the ranged collector show a little poof particle when picking items up
Made the precision dropper correctly respond to comparators
Made works work with other grass and dirt types
Added the handheld filler, an item that can fill big areas with blocks
Added the lens of the killer that will drop XP and player-kill items when killing mobs
Re-added the villager that sells jam
Made oil stuff generate a lot more RF
Made the Item Repairer a lot more expensive and slow
Made the Reconstructor reconstruct even if it can't reconstruct the entire stack. Reconstruct reconstruct reconstruct reconstruct
Made Laser Relays a bit less performance intensive again
Made the magnet ring's range a bit bigger
Made Reconstructor recipes show how much additional power they need
Make Crystals generate in lush caves
Made the booklet always show the search bar
Add some more checks to the farmer so that it only plants what can be planted
Rewrote the book tutorial page and added introductory bookmarks
Move the Booklet GUI up a bit to make bookmarks not be off screen
Added some more ores to the mining lens list
Tweaked some dungeon loot amounts
Make the AIOT able to make both farmland and paths
Redid config texts (Joshwoo70)
Added the Mining lens, a lens that will convert stone and netherrack blocks to random ores
Added the Farmer, a block that can farm crops like wheat or canola
Made some changes to the JEI integration visuals
Added a "what people think" page to the manual
Made tiny torches less useless by giving them a bit bigger of a range
Fixed the empowerer not allowing extractions
Added a method to the API to figure out which type a Laser Relay has
Fixed the player interface not saving its data
Made the empowerer work with all of its recipes
make it clear the energy mode doesn't change anything
Fixed minor typos in en_US.lang (WesCook)
Significantly reduce performance loss when using Item Laser Relays with ESDs
Added digit seperators for large numbers
Fixed AIOTs having wrong harvest levels
Made empowering possible with any dyes, not just vanilla ones
Changed the way crusher recipes are registered to make the blacklist work properly
Added the loot from 1.7.10 back
Added back the jam house loot chest
Added lush cave loot chests that generate in the trees
Added fluids to booklet pages for searching and JEI handling
Fixed horses not being able to be fed with the feeder
Made energy items not lose their power when used for crafting
Made batteries store more power the higher their tiers are
Added crusher output blacklist config option
Fixed the spawner changer sometimes keeping old mob data
Made fishing net accept chests on all sides
Added description to the booklet to explain what it is
Changed the "sneak!" info to be less confusing
Added visual indication of where the reconstructor hits
Add info to redstone control machines that they require a torch to be changed
Fixed recursive chunk generation with lush caves (Barteks2x)
Fixed the Advanced Item Laser Relays' whitelist never being recognized with the new Item System
Fixed Inbound/Outbound being switched around on Laser Relays connected directly to Item Interfaces (check your setups there, something might have changed)
Changed the cheese recipe to stop it clashing with HarvestCraft
Fixed a crash that sometimes occured when lush caves tried to generate through loot chests
Fixed player probe spamming the chat when it is being noticed
Added tool materials to tools to fix some tool related bugs
Added a recipe to clear the oil generator's internal liquid storage out
Make sure caves don't generate through bedrock
Make the drill banner pattern take the default drill (xbony2)
Corrected some names in the booklet (xbony2)
Use new item handler system for item laser relays to make them work with Storage Drawers properly
A stack of releases!
Added more different kinds of oils that the oil generator can use (Check Oil chapter in booklet for info!)
Added Item Distributor that can distribute items evenly around it
Added BioReactor that uses food and plants to generate power
Increased the performance of TileEntities significantly
Added information to the booklet on how to remove a worm
Removed console spam about syncing player data
Changed the color of page buttons to be more visible
Made the Lamp Controller toggle entire areas
Make solar panels work through non-solid blocks but become less efficient in the process
Fixed Phantom Energyface not working for certain tesla machines
Fixed Phantom Liquiface crashing with some machines
Fixed the booklet crashing if you had a recipe disabled
I just want to take the time to pitch a mod I've been working on. It's called Rarmor and it's about an electrical RF/Tesla-powered armor! If you fancy something like that, look at it by clicking here! :3
Fixed a MASSIVE derpup breaking basically all of the things that ever existed ever. Dang, I was hoping I could get a version out without needing a fix a day after for once. Whatevs. ¯_(ツ)/¯_
Implemented new system of detemining the type of laser relay connection. There might be a bit of lag occuring when you join a world for the first time with this version.
Added an extra check to block placing mechanisms so that they don't crash with weird semi-fluids
Made machines split their energy/fluids when putting them into other blocks
Removed worm's bounding box as it was showing up on some HUD mods
Move JEI booklet handler so that people notice the other JEI handlers and don't just click away
Made empowerer recipes take different items, so they're sort of a little bit like Botania runes now, yay
Made empowerer recipes take less energy and time
Made the display stand always show its RF, not just by sneaking
Fixed crash with null facing in tesla integration
Stopped the breaker from mining liquids because it doesn't even make any sense anyway
Fixed the phantom placer just crashing in pulse mode .-.
Made water vaporize in the nether with the Fluid Placer
New Fermenting barrel texture and model
New Canola press texture and model
Fixed mushrooms creating nether wart infinitely with the Reconstructor
Use that weird new runnable thing now that apparently prevents crashes in some way
Made the smiley cloud not crash with ItemBlock-less blocks on them
Use Oredictionary Chests for crafting
Finally hopefully fix weird syncing bugs
New Oil Gen texture/model
Tweaked empowerer and display stand models
Fixed infinite worm tilling
Made the grinder not crash you once opening it
Fixed a stupid error with items randomly disappearing out of containers sometimes
Made Player data less world independent but still world dependent. If you're a server owner or have a console open in Singleplayer, try to look at that from time to time to see if ActAdd throws any errors. From my testing, though, it shouldn't. I hope. Yes. :v
This update mainly consists of new models and textures that were done by the lovely BootyToast (yes, the name's still weird, I know). Notable model/texture changes incluse the storage crate, the reconstructor, coal generator, display stand, bag and void bag (which are now called sacks), however he is planning on redoing most of the textures. So: Overhaul time! Awesome. Definitely check out the new models and textures as they're pretty sweet. Also, he does awesome videos on Youtube. So go check those out too. But also check out this update. It's pretty nice as well. Yea.
Made the XP Solidifier pick up any XP orbs nearby when not powered by redstone
Fixed a massive dupe bug with the XP solidifier :v
Added the ability to put items back into the XP solidifier
Added an auto-split button to the double furnace and double crusher
Fixed some items removing their entire NBT tag on clearing their storage, so you can now use them with the Morph-o-Tool mod again
Made the Phantom Booster a bit less annoying to craft
Made the greenhouse glass a bit less useless
Made the crafting recipe for the advanced item laser relay not use an empowered crystal becasue that's just madness
Added info about transport from A to B to the Item Laser Relay chapter
Fixed the booklet showing achievements about a million times when an item involved is wildcard
Made the empowerer react to the less particles option. If you're lagging, turn that on in the Config GUI.
Added a config option to make worms die after a certain amount of time (It's off by default, don't worry.)
Added more Storage Crate Upgrades
Added a lot more Achievements
Made bags be able to be right-clicked onto chests to make them empty out into the chest
Fixed a stupd ConcurrentModificationException crash with Laser Relays that was putting the world into a crash loop whenever something was constantly updating the Laser Relay (for whatever reason it was doing that)
Made the Reconstructor use the right amount of energy for item transformation recipes
Turned some recipe ordering around in the booklet for it to be easier to find
Re-did the Laser Relay checking system so that it will never target one block twice. I think.
Made a note in the Bag GUI that the auto-pickup will only work when the bag is not in hand
Fixed the coffee machine ignoring the last 2 slots
Removed Seasonal Mode
Renamed the Double Furnace to Powered Furnace
Added keep data recipes, meaning batteries keep their power, drills keep their upgrades and storage crates keep their items when they are used in crafting recipes
Nerfed Greenhouse Glass and Worms
Made the Crusher a bit quieter
Fixed an exception being thrown on the server when sneak-right-clicking a block with the booklet
Fixed the client crashing when being kicked out of the world while the booklet is open
This update introduces a new mechanic called the Empowerer. Most of the mid- to endgame crafting recipes have been changed to use items created via the Empowerer. Because of this mechanic being very new, there might be a couple of bugs. Please report them to the issue tracker accordingly.
Added Bag and Void Bag
Fixed Display Stand's bounding box
Added a character limit to the NBT display of the advanced tooltip, changeable in the config
Added Creative Tab search bar
Made the Reconstructor book entry show every crystal recipe seperately
Fixed wild rice popping off of water when updated
Added an info for the priority system to the Item Laser Relay booklet entry
Fixed Water Bowls sometimes doing their action twice
Made the Update Checker not break when on an unstable build
Made booklet save its data via identifiers instead of number ids. This should mean that saved pages don't get offset anymore when adding new items
Fix ActAdd now being incompatible with Tesla because of modid casing
Hopefully finally fix spawners resetting from time to time when used with a Spawner Changer
Made the Drill's 5x5 mode mine one block higher
Added charcoal block to Ore Dictionary
Add some more null checks to the drill's block harvesting to prevent crashes with weird blocks
Changed the description of the introduction video page a bit
Adder super hard crafting recipes mode
[API] Lots of changes, check the Github commit history for more info
Made batteries have an output mode activated by sneak-right-clicking them
Added Oredictionary-based checking to ESDs, Advanced Item Relays and Ranged Collectors
Added Tesla Support for Phantom Energyfaces and Laser Relays
Added Tesla Support for items and the Energizer/Enervator
Made Magnet Ring pull items upwards
Fixed a bug with the manual sometimes making recipes using wildcards not use wildcards anymore
Made the miner use more power (again) because people were complaining (again)
Made Smiley Cloud nameable again
Add some null checks to packets so that storage crates don't crash with FTBUtils (whatever..)
Made the advanced ESD respect its whitelist again
Fixed Laser Relays sometimes not properly dealing with sides
The _balanced farming buttons-Update!
Added worms found by tilling the ground. When placed on dirt or grass, they till, irrigate and fertilize it
Added NBT and Metadata respecting options to ESDs, Ranged Collectors and Whitelist Item Lasers
Made Greenhouse glass a bit faster because it was ineffective
Made food less OP
Fixed armor values a bit
Fixed a crash when placing an ESD next to a non-IInventory block
Added config option for tiny coal and charcoal block
Fixed the energy bar turning green when holding a redstone torch
Fixed Tesla power system integration.
Yay for update spam. Or something to that effect.
Made the player able to click in GUIs again. Pretend this never happened please.
Added lens of disenchanting. It's awesome, I promise.
Awesome new energy and fluid displays in GUIs
Added the ability to change between RF and Tesla display modes in energy GUIs
Changed advanced coil and ender star recipes a bit
Fixed log spam when switching worlds
Made JEI know about the drills so that people don't not know how to craft them.
Disallow bosses to be spawner changed
Fixed a crash when breaking soulshards spawners with a drill (hopefully)
Reconstructed book (ha ha) to have a reconstruction section
Made ESD use new capability item system. It might be broken in your world now, go look at all of the ones you're using and fix their settings if that's the case.
Fixed bowls of water being hideous because they weren't going into the right slots
Made TiCon Rapier be able to be repaired in the Item Repairer
Added Player Probe
Renamed Mashed Food to bio mash
Made the booklet search bar search a whole item's tooltip and not just the name
Added different Energy Laser Relays for different amounts of power transfer
Added Tiny Torch
Booklet now states that the drill needs previous tiers of upgrades
Made drill coloring not use all of the nbt, meaning you can color a drill without the upgrades being gone
Made ActAdd tools work in hopefully most automatic farms etc.
Changed the name of the coffee machine to coffee maker because that's apparently a more proper name
Fixed the drill sometimes acting up on redstone and glowstone
Fixed the particles of breaking with the drill being delayed making it look weird
Fixed a crash with the InvTweaks sorting buttons in a storage crate
TiCon tools now lose their broken tag when repairing them with the item repairer
Added a config option for Solid XP dropping
Fixed a bug with the game sometimes crashing when looking at an entity with the booklet in hand
Fixed Drill, Crafter and Filter having an unlocalized name in the GUIs
Fixed a dube bug that caused the reconstructor to create about a thousand bajillion more items and blocks than it should.
Yea. I'm pretty great. >_<
Added Shock Suppressor, a block that will cause explosions not to happen
Added Phantom Placer Siding rule button
Made some more blocks store some more information when broken
Make the miner have the drill's harvest level (4)
Made display stand only display RF when sneaking
Remove NEI Integration because it's not getting updated anymore anyways
Fixed a crash with the phantom redstoneface
Fixed a dupe bug with the drill and skulls
Removed booklet stand crafting recipe and doc
Updated to 1.10.2. Could've guessed that by the name.
Fixed a crash when searching the booklet
Made empty buckets be able to get pulled out of the coal generator
Added biomass and biocoal made from canola seeds and made canola edible
Added medium and large storage crates
Updated to 1.10. Obviously.
Made booklet actually save its bookmarks
Remove custom fake player in favor of vanilla one
Made fluid collector not input and output fluids all the time causing infinite loops
Added Tesla Energy System support to all RF-using and generating blocks
Added video introduction page to booklet
Added Laser Wrench mode switch. Just right-click with one at some point.
Fixed XP Solidifier values being off
Made crafter on a stick not randomly create stacks with no items in them
Changed the way fluids and RF are handled making them both pull AND push to other tiles
Removed Rarmor integration (for now!) as the mod is in the process of being re-written
Made Reconstructor and Display stand not keep their items on the client when having them removed
Updated banner in the mods screen~
Fixed nullpointer caused by getting capabilities with a null facing sometimes
Made the Miner less carry-around-y.
Fixed a weird crash with Item Laser Relays.
Fixed drills sometimes crashing when breaking certain blocks.
I am extremely sorry for the amount of updates in the last couple of days. This is hopefully the last one for a few weeks as the most significant bugs with the new features have now been fixed. I hope this doesn't diminish your liking for the mod in any way.
This update increases the performance of some blocks by a significant bit. If you are experiencing lag in a world with many Laser Relays, install this.
More proper laser relay bounding boxes
Significantly upped the performance of Item Laser Relays
Increased ESD performance
Made Energy Laser Relays less performance intensive
Changed energy handling system a bit, should be the same in-game
Made coal and oil generator not randomly appear to be on even though they're not
The shut-up-about-EnderIO Update.
Changed ESD to allow higher numbers of slots and have no limit on input values so that you can basically make it pull from infintely many slots if the amount of slots present is able to change
Only add things to smart item laser relay whitelist when they aren't on it already
Re-added IFluidHandler since apparently everyone's moaning about EnderIO not having updated and my stuff breaking because of it or something like that.
Changed white- and blacklists of laser relays and ESDs to be for putting and pulling. Check them in your world, they might all not work like you want them to anymore!
Added item filters
Made ESD's whitelist be a blacklist by default when placing it down
Added display stand
Made leaf blower work on display stand
Made potion rings work on display stand
Re-add invtweaks support for the storage crate
Fixed a crash when having phantom liquifaces connected to a non-tileentity
Made player interface display the amount of RF it has stored
Made damage source from Reconstructor display properly
Added a config option to only display the laser relay particles when holding a laser wrench
Fixed miner sometimes crashing when placed next to certain blocks
Fixed a bug with Laser Relays sometimes randomly disconnecting on chunk load
You only need this when you have been or are wanting to use Laser Relays of any sort. This version fixes a hideous bug that caused them to randomly disconnect when re-loading chunks for a reason that makes absolutely no sense to me and the people I asked. If you want to know what the bug was, click here. Again, sorry for the amount of updates, this has just been driving me crazy.
Updated to forge's new fluid transfer and storage system
Removed a possible memory leak source with world saving
Added Player Interface
Fixed configs resetting randomly sometimes
Sorry for this amount of updates. I've been trying to fix a lot of bugs with them, but it just hasn't been going the way I wanted.
Added custom system to save world data because the Minecraft one always failed on me.
Note: This WILL disconnect all of your laser relays, sorry. Just reconnect them again. If you find any bugs with the new system (Laser Relay connections), leave an issue on github. Thanks!
Fixed rendering bug with Greenhouse Glass
Removed unfinished feature tags in booklet
Added water bowl
Fixed block breaking effects playing just the sound (drill, leaf blower etc.)
Fixed aiots not having four times the durability of their base tools
Made compost only acceppt the current recipe's amount of items
Made shovels make path blocks instead of farmland
Changed world data save system to hopefully make laser relays not disconnect on certain occasions but only on the server and I don't get why this is happening
Made tools be held like tools and not like normal items in third person
Fixed a syncing bug with tileentities on world join
Added a config option to print all of the booklet's text into a file on startup
Made booklet words and characters not be more than they should be because everything was being done twice
Added view online button to booklet
Fixed a bug with some other mods causing NullPointerExceptions in ActAdd TileEntities
Fixed ArmorMaterial (sokratis12GR)
Removed ModelResourceLocation on server making servers not crash on startup anymore.
Added lush caves that spawn randomly in the overworld. Turn them off or change their spawn rate in the config if you don't like them.
Changed some world data mechanics. Might break some Laser Relay Networks. Sorry about that, just reconnect them.
Fixed a massive bug with TileEntities not syncing properly when re-entering unloaded chunks
Re-added booklet stand. Is now a thing on the wall. But works the same.
Made special drops dependent on the looting level you have
Made drop chances for wings, solid xp and cobweb more common
Added spawner changer to creative tab
API Version 14 because of multiple changes
Made Growth Ring performance better
Centered page number in booklet
Made placers be able to place anything again
Made Item Laser Relays that have a whitelist have more priority than those who don't
Fixed a massive console spam issue of Whitelisted Item Laser Relays trying to send client update packages FROM the client
The laser relay has less particles again now
Added custom banner patterns
Added custom shield patterns
Remove InvTweaks integration
Added a smart whitelist button to the whitelisted laser relay that automatically adds items in adjacent inventories to the filter
Lots of API restructuring
Bump API Version to 12
Put circles in front of the booklet entry buttons on the front page because it looks nice
Added Spawner Changer
Added Spawner Shards
Added Item Laser Relay Networks with Item Laser Relays, Advanced Item Laser Relays and Item Interfaces
Fixed booklet sometimes not typing a letter into the search box
Fixed sounds not working on servers
Use universal buckets instead of custom ones
Replaced bucket slots in GUIs with right click functionality
Re-implemented village structures. No Villagers though.
Fixed a bug with fluid placers replacing fluids in front of them
Added max damage display to the advanced tooltip
Added Phantom Redstoneface
Changed storage crate upgrade recipe because it was clashing with Storage Drawers
Added Reconstruction Module as Rarmor integration. Install Canitzp's Rarmor to find out what it is and does.
Added Patreon button to the booklet because I wantz all teh moneyz
Fixed mcmod.info being broken
Fixed OreDictionary creating empty entries when searching for names
Fixed laser relays making no particles when the less particle setting is on
Made HarvestDropsEvents be posted when mining blocks automatically
Rename itemPotionRIng to itemPotionRing so that it has a proper model and texture
Rename itemCrystalLightBLue to itemCrystalLightBlue so that it has a proper model and texture
Added the ender start which is a new crafting ingredient
Made double furnace and double crusher use the double amount of energy when smelting/crushing two items at once
Added a default extra whitelist config option for the Item Repairer
Made directional breaker need energy in pulse mode. Duh.
Added InvWrapper Capabilities so that inventories work with pipes from mods like NeoTech
Fixed blocks dropping twice when broken with the drill
Made drill GUI be openable again (how did I even miss this?)
Made XP drops from drill dependent on the forge event
Fixed and re-implemented sounds
Raised the amount of particles from the laser relay
Made the knife not give extra attack damage in armor slots
Fixed a couple of bugs with items that need to be held in hand not working
Fixed all item models so that they're not held like shields
Made slab placing a bit more proper
Fixed most bounding boxes
Fixed equipment slots in energizer and enervator being off
Fixed fluid placer not being able to place
Made fake player not persist into different worlds causing coordinate issues
Fixed all block models of custom rendered stuff
Fixed a crash when trying to fill a bucket
Because it was pretty much gamebreaking.
Yes, really. This update pushes the mod's version to 1.9, however it probably is very unstable. There is a few notable bugs and things missing, but I wanted to push this version because a lot of people wanted it.
All of the items, when holding them in your hands, also look like shields right now. I couldn't be bothered to change the JSONs yet, so you'll have to live with it.
This update was done by canitzp. Thanks for helping me out <3
Made the knife not repairable
Changed download link for updates to redirect to the proper page
added click area to JEI for easy recipe access
Set ESD incomplete. Because it's incomplete.
Haphazardly revert implementation of new item system for ESD as it was completely broken
Updated to official RF API.
Fixed tool JSONs
Reactivated Atomic Reconstructor Lens Renderer
Rewrote Smiley Cloud renderer
Hopefully fixed a minor miner bug (ha ha ha)
Fixed Double Plant crash
Fixed JEI booklet page rendering
New compost rendering
[API] Removed lens registry
Fixed assets derping because of wrong capitalization
Ignore NBT Tags of Energy items in JEI
Added some fun naming stuff to the Reconstructor that makes it have fun stuffz
Make the floaty special thingie move more awesome! (xdjackiexd)
Cheap workaround for glitching into some blocks with a smaller hitbox causing graphical glitches and damanging the player
Fix Smiley Cloud bounding box
Fix right-clicking never returned any seeds from plants
Ignore some Items in JEI
Fix Coffee Machine bounding box
Added metadata and NBT to the Control Info for ItemStacks
Added performance settings for bad PCs
Remove NEI Recipe Handlers until it gets properly updated
Rebalanced canola oil
Made a placer be able to apply bonemeal and do other awesome stuff
Fixed compost and reconstructor syncing with hoppers going wrong
Updated stuff for the new item system [This is not important for you if you don't make mods!]
Fixed texture names of quartz tools (ssblur)
Added right-click harvest functionality to all crops. (ssblur)
Made word count reload when reloading resources
Fixed Lenses not syncing correctly on the server when converting items
JEI Implementation for booklet, crusher, coffee machine and reconstructor
Fixed the drill's 3x3 and 5x5 ming acting weird on servers
red mushroom -> nether wart in Reconstructor
Custom packet handler for 98.7% less stack traces when joining worlds
[API] Removed INEIRecipeHandler
[API] Removed IHudDisplay
[API] Removed IEnergyDisplay
Fixed a ginormous bug that screwed over crafting
DON'T EXPECT EVERYTHING TO WORK PERFECTLY. Seriously, I break lots of stuff probably.
DON'T EXPECT EVERYTHING TO WORK PERFECTLY. THIS IS A BETA. Also: If you look through the booklet, you will see a hover text on some chapters' buttons saying the item or block doesn't fully work. RESPECT THAT. Thanks.
Made looking up the double furnace in the booklet possible
The magnet ring now only uses RF when actually sucking up items
The growth ring now only uses RF when growing stuff
Made the growth ring a little more expensive
Balanced the magnet a bit
Made the solar panel thing cheaper
German translation started (Kristian295)
New update checker
This will probably the last 1.7.10 version before I move on to 1.8.9. The port is almost done and will be coming out soon. There will be an update notification that shows the update, but if you only want to be notified for further 1.7.10 patches, change the config option for the update checker to be version-specific.
Fixed another stupid obfuscation bug. Great. /shrugs
Added API and Dev version as seperate jars
Fixed a nasty bug with obfuscation causing some booklet pages to crash the game
[API] Increased version to 3
Added Bacon (Don't name it Ellspeck. Just don't.)
Added an API.
[API] Increased version to 2
[API] Added Crusher Recipe adding
[API] Added Treasure Chest Recipe adding
[API] Added Ball Of Fur Recipe adding
[API] Added Booklet Page/Chapter/Entry adding
[API] Added Lens adding
Changed Laser Relay particle rate yet again
Fixed booklet achievement info not showing for some items in some occasions
Fixed a problem with OreDict entries getting added for items with stack sizes bigger than 1
Fix pulsable blocks being block update detectors (xdjackiexd)
Fixed Quartz and Obsidian Tools being the same in the config
Fixed green and white decor blocks being turnoffable in the config
Added armor & tools for every gem
Fix Iguana Tweaks fucking everything up
Removed special drops and added Solid XP as its own item (That means all solid XP will be gone from your world. I'm very sorry for that.)
Made Spiders dropping cobwebs less rare (I've never seen that happen before and it's been in the mod from the start!)
Miner Blacklist and whitelist config
Booklet Info for Miner's range
Miner is now in Ores Mode by default so that it doesn't wreck as much when you place it down while it has power
Reworked a lot of textures
At this point, I want to thank Glenthor again. He does all of the awesome textures for ActAdd without actually wanting anything back for it. Thank you so much for that <3
Made Breakers and Placers cheaper
Added a Jam House Info Page to the booklet
Added a disclaimer for noobs about lenses
Removed the Stone Casing
Removed ability to close booklet with inventory key - it made John Cena unhappy
THE GREAT BTM HOTFIX UPDATE ~ ~ ~
Fixed FastCraft fucking up the booklet if the "bigger unicode font" option is enabled
#BlameShadowfacts (Seriously, he is to blame.)
Fixed blocks activating too often in redstone pulse mode
Fixed Fake Player
Placers can now place redstone
Fixed Smiley Cloud's and Laser Relay's Bounding Box sometimes messing up
Made Laser Relay's particles render less heavily - but also look a bit less good :(
Made Slabs become right double slabs >_>
Made Lava Factory update RF properly
Made the compost update when putting in things with automation (damn.)
Added a fancy hud display instead of chat messages to Reconstructor, Phantomfaces, Manual Stand, Composts and more
Sneak-Right-Clicking the booklet on an ActAdd block will now open its chapter
Rebalanced canola to produce more oil
Fixed Plants sometimes dropping completely nonsensical seed metas
Added a Page to the Booklet explaining Redstone Flux
Fixed Reconstructor and Firework Box Redstone Mode
Added a Disclaimer to the Phantomface Chapter because I was annoyed people were calling it "Short-Range Tesseracts"
Made Dungeon Loot less common
Made Reconstructor store less power
Fixed Coal Generator using infinite resources even when full
Fix things appearing on Creative Tabs they shouldn't appear on
Removed Green Dye. It wasn't used and even I had forgotten it existed.
This update is also known as the "Sorry that I'm such an idiot asie and everybody else on BTM"-update.
Fixed servers crashing if using anything with particles (Damn.)
Made Reconstructor react to redstone mode changing
Made Firework Box react to redstone mode changing
Fixed Booklet Stands crashing if they are loaded without an entry (duh)
Added Firework Box which shoots out random fireworks
Added Crate Keeper which allows you to keep items in a Crate you break
Added Glowstone/Redstone conversion recipes to Reconstructor
Added a Redstone Pulse Responding mode to some machines
New Booklet Main Page design
Ignore missing mappings for foreign paxels when removed
Fix some bugs with the crusher
Phantom Placers now have particles
More Phantom Device particles and animation
Leaf Gen Particles
Fixed the compost taking seconds to convert
Smiley Cloud hearts
Made Seeds not show up in the misc tab but where they actually should
Made Fluids save in blocks when breaking them
Made some animations more smooth
Made the coal generator more wasteful
Inform console about fake player
Fixed some blocks not respecting energy and fluid saving
Made Tooltips render over main text in booklet (duh)
Black Quartz decor blocks
New Changelog (it's awesome, but you won't see it until the next update :()