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#
# Copyright (C) 2010 - 2016 Eluna Lua Engine <http://emudevs.com/>
# This program is free software licensed under GPL version 3
# Please see the included DOCS/LICENSE.md for more information
#
if( ${CMAKE_PROJECT_NAME} STREQUAL "MaNGOS" )
if ( USE_COREPCH )
include_directories(${CMAKE_CURRENT_BINARY_DIR})
include_directories(${CMAKE_SOURCE_DIR})
endif ()
# Iterates through all the source files and adds them to the solution
file(GLOB sources_localdir *.cpp *.h)
# Adds all the method headers to its own source group
file(GLOB method_headers *Methods.h)
source_group("Methods" FILES ${method_headers})
set(LuaEngine_STAT_SRCS
${LuaEngine_STAT_SRCS}
${sources_localdir}
)
include_directories(
${CMAKE_SOURCE_DIR}/dep/zlib
${CMAKE_SOURCE_DIR}/dep/lualib
${CMAKE_BINARY_DIR}
${ACE_INCLUDE_DIR}
${MYSQL_INCLUDE_DIR}
${OPENSSL_INCLUDE_DIR}
)
add_library(LuaEngine STATIC
${LuaEngine_STAT_SRCS}
${game_STAT_SRCS}
${game_STAT_PCH_SRC}
)
include_directories(
${CMAKE_SOURCE_DIR}/dep/g3dlite
${CMAKE_SOURCE_DIR}/src/shared
${CMAKE_SOURCE_DIR}/src/shared/Common
${CMAKE_SOURCE_DIR}/src/shared/Utilities
${CMAKE_SOURCE_DIR}/src/shared/Log
${CMAKE_SOURCE_DIR}/src/shared/DataStores
${CMAKE_SOURCE_DIR}/src/shared/Threading
${CMAKE_SOURCE_DIR}/src/framework
${CMAKE_SOURCE_DIR}/src/framework/Platform
${CMAKE_SOURCE_DIR}/src/game/BattleGround
${CMAKE_SOURCE_DIR}/src/game/Server
${CMAKE_SOURCE_DIR}/src/game/vmap
${CMAKE_SOURCE_DIR}/src/game/Maps
${CMAKE_SOURCE_DIR}/src/game/MotionGenerators
${CMAKE_SOURCE_DIR}/src/game/Tools
${CMAKE_SOURCE_DIR}/src/game/References
${CMAKE_SOURCE_DIR}/src/game/WorldHandlers
${CMAKE_SOURCE_DIR}/src/game/Object
)
if( WIN32 )
if ( MSVC )
add_custom_command(TARGET LuaEngine
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/bin/$(ConfigurationName)/lua_scripts/extensions/"
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/extensions" "${CMAKE_BINARY_DIR}/bin/$(ConfigurationName)/lua_scripts/extensions/"
)
elseif ( MINGW )
add_custom_command(TARGET LuaEngine
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/bin/lua_scripts/extensions/"
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/extensions" "${CMAKE_BINARY_DIR}/bin/ua_scripts/extensions/"
)
endif()
endif()
install(DIRECTORY extensions DESTINATION "${BIN_DIR}/lua_scripts/")
endif()