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/*
* Copyright (C) 2010 - 2016 Eluna Lua Engine <http://emudevs.com/>
* This program is free software licensed under GPL version 3
* Please see the included DOCS/LICENSE.md for more information
*/
#include "Hooks.h"
#include "HookHelpers.h"
#include "LuaEngine.h"
#include "BindingMap.h"
#include "ElunaTemplate.h"
using namespace Hooks;
#define START_HOOK(EVENT) \
if (!IsEnabled())\
return;\
auto key = EventKey<GuildEvents>(EVENT);\
if (!GuildEventBindings->HasBindingsFor(key))\
return;\
LOCK_ELUNA
void Eluna::OnAddMember(Guild* guild, Player* player, uint32 plRank)
{
START_HOOK(GUILD_EVENT_ON_ADD_MEMBER);
Push(guild);
Push(player);
Push(plRank);
CallAllFunctions(GuildEventBindings, key);
}
void Eluna::OnRemoveMember(Guild* guild, Player* player, bool isDisbanding)
{
START_HOOK(GUILD_EVENT_ON_REMOVE_MEMBER);
Push(guild);
Push(player);
Push(isDisbanding);
CallAllFunctions(GuildEventBindings, key);
}
void Eluna::OnMOTDChanged(Guild* guild, const std::string& newMotd)
{
START_HOOK(GUILD_EVENT_ON_MOTD_CHANGE);
Push(guild);
Push(newMotd);
CallAllFunctions(GuildEventBindings, key);
}
void Eluna::OnInfoChanged(Guild* guild, const std::string& newInfo)
{
START_HOOK(GUILD_EVENT_ON_INFO_CHANGE);
Push(guild);
Push(newInfo);
CallAllFunctions(GuildEventBindings, key);
}
void Eluna::OnCreate(Guild* guild, Player* leader, const std::string& name)
{
START_HOOK(GUILD_EVENT_ON_CREATE);
Push(guild);
Push(leader);
Push(name);
CallAllFunctions(GuildEventBindings, key);
}
void Eluna::OnDisband(Guild* guild)
{
START_HOOK(GUILD_EVENT_ON_DISBAND);
Push(guild);
CallAllFunctions(GuildEventBindings, key);
}
void Eluna::OnMemberWitdrawMoney(Guild* guild, Player* player, uint32& amount, bool isRepair)
{
START_HOOK(GUILD_EVENT_ON_MONEY_WITHDRAW);
Push(guild);
Push(player);
Push(amount);
Push(isRepair); // isRepair not a part of Mangos, implement?
int amountIndex = lua_gettop(L) - 1;
int n = SetupStack(GuildEventBindings, key, 4);
while (n > 0)
{
int r = CallOneFunction(n--, 4, 1);
if (lua_isnumber(L, r))
{
amount = CHECKVAL<uint32>(L, r);
// Update the stack for subsequent calls.
ReplaceArgument(amount, amountIndex);
}
lua_pop(L, 1);
}
CleanUpStack(4);
}
void Eluna::OnMemberDepositMoney(Guild* guild, Player* player, uint32& amount)
{
START_HOOK(GUILD_EVENT_ON_MONEY_DEPOSIT);
Push(guild);
Push(player);
Push(amount);
int amountIndex = lua_gettop(L);
int n = SetupStack(GuildEventBindings, key, 3);
while (n > 0)
{
int r = CallOneFunction(n--, 3, 1);
if (lua_isnumber(L, r))
{
amount = CHECKVAL<uint32>(L, r);
// Update the stack for subsequent calls.
ReplaceArgument(amount, amountIndex);
}
lua_pop(L, 1);
}
CleanUpStack(3);
}
void Eluna::OnItemMove(Guild* guild, Player* player, Item* pItem, bool isSrcBank, uint8 srcContainer, uint8 srcSlotId,
bool isDestBank, uint8 destContainer, uint8 destSlotId)
{
START_HOOK(GUILD_EVENT_ON_ITEM_MOVE);
Push(guild);
Push(player);
Push(pItem);
Push(isSrcBank);
Push(srcContainer);
Push(srcSlotId);
Push(isDestBank);
Push(destContainer);
Push(destSlotId);
CallAllFunctions(GuildEventBindings, key);
}
void Eluna::OnEvent(Guild* guild, uint8 eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank)
{
START_HOOK(GUILD_EVENT_ON_EVENT);
Push(guild);
Push(eventType);
Push(playerGuid1);
Push(playerGuid2);
Push(newRank);
CallAllFunctions(GuildEventBindings, key);
}
void Eluna::OnBankEvent(Guild* guild, uint8 eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
{
START_HOOK(GUILD_EVENT_ON_BANK_EVENT);
Push(guild);
Push(eventType);
Push(tabId);
Push(playerGuid);
Push(itemOrMoney);
Push(itemStackCount);
Push(destTabId);
CallAllFunctions(GuildEventBindings, key);
}