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Hello, to be an equivalent to SD2 scripting library, Eluna needs a way to support temporary spawn. Actually, when a mob is invoked within the game, it becomes a persistent NPC (until restart of the server) and has its own respawn time, and so on...
If we take t he basic escort case, ideally, these NPC must be removed from the game when:
- They have been killed (customizable delay)
- They have killed the escorted NPC (customizable delay)
Another approach would be to provide an equivalent to ".npc del" command.