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Assets
AnonThread.pas
AudioManager.pas
MarsRocket.deployproj
MarsRocket.dpr
MarsRocket.dproj
MarsRocket.res
alien.wav
background.jpg
collect.wav
downbtn.png
explosion.png
explosion.wav
fail.wav
fire.wav
firebtn.png
gyrobtn.png
interface.png
leftbtn.png
music.mp3
musicbtn.png
platform.png
playerprojectile.png
readme.txt
rightbtn.png
ship.png
ship_nothruster.png
soundbtn.png
star.png
thruster.png
thruster.wav
title.png
uGame.fmx
uGame.pas
uGameOver.fmx
uGameOver.pas
uGamepad.fmx
uGamepad.pas
uHighScores.fmx
uHighScores.pas
uInstructions.fmx
uInstructions.pas
uLevelComplete.fmx
uLevelComplete.pas
uMainMenu.fmx
uMainMenu.pas
uSettings.fmx
uSettings.pas
upbtn.png
win.wav

readme.txt

Mars Rocket

Compiling

For IOS in the IDE click
Tools|Options|Environment Options|SDK Manager|IOS Device - 64 bit|iPhone OS 9.3|Remote Paths|Frameworks

Select a framework row at the bottom of the list|Add a New Path Item|Path on remote machine: 
(copy and paste the path from one of the other frameword records)
Framework Name: AudioToolbox

Update Local File Cache


Deployment

Win32/Win64

Copy the *.wav and *.mp3 files to the same directory as the executable.
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