From d6e4922292ed52759e4433943c6149bb81f44ec5 Mon Sep 17 00:00:00 2001 From: Emik Date: Sat, 29 May 2021 00:21:28 +0200 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 9dadb7f1..ac81b53b 100644 --- a/README.md +++ b/README.md @@ -11,8 +11,8 @@ The `EditorOnly` dll is optional. It replaces all references to the game with de Inside of your Unity project, drag `KeepCoding.dll` in **/Assets/Plugins/Managed**, and `KeepCoding-EditorOnly.dll` in **/Assets/Plugins**. -- Select `KeepCoding` and tick the checkbox `Standalone` under `Exclude Platforms`. -- Select `KeepCoding-EditorOnly` and tick the checkbox `Editor` under `Exclude Platforms`. +- Select `KeepCoding` and tick the checkbox `Editor` under `Exclude Platforms`. +- Select `KeepCoding-EditorOnly` and tick the checkbox `Standalone` under `Exclude Platforms`. Unity will start reloading the scripts at this stage. After the reload, you can start using the library's code by going into any script file and accessing the namespace: