Use the GPU to simulate linked particles
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mass_collide.sublime-project

README.md

MASS COLLIDE

Use the GPU to simulate linked particles

git clone --recursive https://github.com/EmileSonneveld/mass_collide

You can download a build from 'release' tab. Play with "/mass_collide_project/rc/settings.ini" to see what it can do.

On Windows you may need to install visual studio c++ libraries and DirectX https://www.microsoft.com/en-us/download/details.aspx?id=6812

cover_photo

Find more screenshots and resources here: https://www.dropbox.com/sh/x8efrvngbk7ff5w/AAC1SFAnG-DrbGjlPad62n_Sa?dl=0

Controls

. .
Arrows move view
D&D rotate view
S simulate (press continusely)
V Connections transform feedback (press continusely)
T Reload parameters and respawn particles (press shortly)
R Reload shaders (press shortly)
C Hide connections (press continusely)