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Add MCEffect.INSTANT_POTION_BREAK.
Remove unused id value from enum.
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PseudoKnight committed Jun 24, 2020
1 parent 625ea38 commit bc3f00a03267f97fc2e03b825cd6f781e4840e9c
Showing 1 changed file with 46 additions and 55 deletions.
@@ -7,62 +7,53 @@ public enum MCEffect {
/**
* VISUAL
*/
DRAGON_BREATH(2006),
END_GATEWAY_SPAWN(3000),
ENDER_SIGNAL(2003),
MOBSPAWNER_FLAMES(2004),
POTION_BREAK(2002),
SMOKE(2000),
VILLAGER_PLANT_GROW(2005),
DRAGON_BREATH,
END_GATEWAY_SPAWN,
ENDER_SIGNAL,
INSTANT_POTION_BREAK,
MOBSPAWNER_FLAMES,
POTION_BREAK,
SMOKE,
VILLAGER_PLANT_GROW,
/**
* SOUND
*/
ANVIL_BREAK(1029),
ANVIL_LAND(1031),
ANVIL_USE(1030),
BAT_TAKEOFF(1025),
BLAZE_SHOOT(1018),
BOW_FIRE(1002),
BREWING_STAND_BREW(1035),
CHORUS_FLOWER_DEATH(1034),
CHORUS_FLOWER_GROW(1033),
CLICK1(1001),
CLICK2(1000),
DOOR_CLOSE(1012),
DOOR_TOGGLE(1006),
ENDERDRAGON_GROWL(3001),
ENDERDRAGON_SHOOT(1017),
ENDEREYE_LAUNCH(1003),
EXTINGUISH(1009),
FENCE_GATE_CLOSE(1014),
FENCE_GATE_TOGGLE(1008),
FIREWORK_SHOOT(1004),
GHAST_SHOOT(1016),
GHAST_SHRIEK(1015),
IRON_DOOR_CLOSE(1011),
IRON_DOOR_TOGGLE(1005),
IRON_TRAPDOOR_CLOSE(1036),
IRON_TRAPDOOR_TOGGLE(1037),
PORTAL_TRAVEL(1032),
RECORD_PLAY(1005),
STEP_SOUND(2001),
TRAPDOOR_CLOSE(1013),
TRAPDOOR_TOGGLE(1007),
ZOMBIE_CHEW_WOODEN_DOOR(1019),
ZOMBIE_CHEW_IRON_DOOR(1020),
ZOMBIE_DESTROY_DOOR(1012),
WITHER_BREAK_BLOCK(1022),
WITHER_SHOOT(1024),
ZOMBIE_CONVERTED_VILLAGER(1027),
ZOMBIE_INFECT(1026);

private final int id;

MCEffect(int id) {
this.id = id;
}

public int getId() {
return this.id;
}
ANVIL_BREAK,
ANVIL_LAND,
ANVIL_USE,
BAT_TAKEOFF,
BLAZE_SHOOT,
BOW_FIRE,
BREWING_STAND_BREW,
CHORUS_FLOWER_DEATH,
CHORUS_FLOWER_GROW,
CLICK1,
CLICK2,
DOOR_CLOSE,
DOOR_TOGGLE,
ENDERDRAGON_GROWL,
ENDERDRAGON_SHOOT,
ENDEREYE_LAUNCH,
EXTINGUISH,
FENCE_GATE_CLOSE,
FENCE_GATE_TOGGLE,
FIREWORK_SHOOT,
GHAST_SHOOT,
GHAST_SHRIEK,
IRON_DOOR_CLOSE,
IRON_DOOR_TOGGLE,
IRON_TRAPDOOR_CLOSE,
IRON_TRAPDOOR_TOGGLE,
PORTAL_TRAVEL,
RECORD_PLAY,
STEP_SOUND,
TRAPDOOR_CLOSE,
TRAPDOOR_TOGGLE,
ZOMBIE_CHEW_WOODEN_DOOR,
ZOMBIE_CHEW_IRON_DOOR,
ZOMBIE_DESTROY_DOOR,
WITHER_BREAK_BLOCK,
WITHER_SHOOT,
ZOMBIE_CONVERTED_VILLAGER,
ZOMBIE_INFECT
}

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