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An in-game voxel map editor for Minecraft
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me4502 Bypass Bukkit in more situations (#532)
* Bypass Bukkit in more situations

* Use orElseGet

* Apply the same optimisation in the reverse BlockData adapter, and use lambdas instead of AIC

* Remove bukkit type checks

* Improve reliability of fallbacks
Latest commit 77ef0ae Nov 15, 2019
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contrib/craftscripts Update/remove more dead links. Aug 7, 2019
gradle/wrapper Update ForgeGradle + Gradle Sep 22, 2019
worldedit-bukkit Bypass Bukkit in more situations (#532) Nov 15, 2019
worldedit-cli Update to Piston 0.5.2 + Doctools/Deprecation improvements (#523) Oct 5, 2019
worldedit-core Fix flipping of chests and stairs (#526) Nov 12, 2019
worldedit-fabric Some shading fixes Oct 19, 2019
worldedit-forge Some shading fixes Oct 19, 2019
worldedit-libs feature(cli): Added a CLI version of WorldEdit, and allowed most comm… Aug 25, 2019
worldedit-sponge Update to Piston 0.5.2 + Doctools/Deprecation improvements (#523) Oct 5, 2019
.gitattributes Remove auto-LF conversion from .gitattributes because it doesn't seem… Oct 28, 2012
.gitignore Updated changelog, contributing info, gradle, etc Oct 4, 2018
.travis.yml Fix travis. Aug 2, 2019
CHANGELOG.txt Bump to 7.0.1 Aug 12, 2019
COMPILING.md Remove mentions of setupDecompWorkspace in COMPILING.md. May 5, 2019
CONTRIBUTING.md Updated changelog, contributing info, gradle, etc Oct 4, 2018
HEADER.txt Switch to a license plugin for headers Oct 4, 2018
LICENSE.txt Modernized pom, readmes. Oct 20, 2012
README.md Update docs links to point to enginehub. Aug 7, 2019
build.gradle.kts Improve logging, update to 5.5.1 Jul 14, 2019
gradle.properties Restructure how Loom is included in build env Sep 22, 2019
gradlew Update ForgeGradle + Gradle Sep 22, 2019
gradlew.bat Update to Gradle 5.5 Jul 10, 2019
settings.gradle.kts feature(cli): Added a CLI version of WorldEdit, and allowed most comm… Aug 25, 2019
worldedit-logo.png Add logo to source. Apr 26, 2019

README.md

WorldEdit

WorldEdit is Minecraft mod that turns Minecraft into an in-game map editor (sorta, kinda).

  • Make awesome stuff with half the time OR make quadruply awesome creations with the same time
  • Get lost in hundreds of options and functions that even we've forgotten existed
  • Utilize Photoshop-like tools like "selection areas" and "brushes"
  • Making fjords and other natural wonders with weird names
  • Also: fix grief, broken water, missing snow, raging fires, and other 💩

WorldEdit is open source!, so if you've just learned how to make a button blink, I probably recommend picking up a book on CS algorithms. The project is licensed using the GNU Lesser General Public License license, v3.

Compiling

See COMPILING.md for a guide on compiling WorldEdit.

Contributing

We happily accept contributions, especially through pull requests on GitHub. Submissions must be licensed under the GNU Lesser General Public License v3.

Please read CONTRIBUTING.md for important guidelines to follow.

Links

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