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Engo is an open-source 2D game engine written in Go.
Systems for use with `engo`
Fork of luxengine/math which is now moved
A Go-implementation of the Entity-Component-System paradigm
Cross-platform OpenGL bindings in Go.
A 2D-game in Go with engo, written during the tutorial sessions at engo.io
memory friendly, faster version of mathgl32 by go-gl and uses lux native float32 math lib
Cross platform go audio player
A proposed engo cli for automating certain tasks
[Depricated] Old gl package for Engo