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couple wrong return types

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commit e3f198ca568e270017585370bca972230dcf67f7 1 parent c09cd26
@vermie vermie authored Machiavell1 committed
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4 src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -177,11 +177,11 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec
{
//No target so we can't cast
if (!target)
- return false;
+ return NULL;
//Silenced so we can't cast
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
- return false;
+ return NULL;
//Using the extended script system we first create a list of viable spells
SpellInfo const* apSpell[CREATURE_MAX_SPELLS];
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4 src/server/game/Chat/Chat.cpp
@@ -1335,7 +1335,7 @@ GameTele const* ChatHandler::extractGameTeleFromLink(char* text)
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
char* cId = extractKeyFromLink(text, "Htele");
if (!cId)
- return false;
+ return NULL;
// id case (explicit or from shift link)
if (cId[0] >= '0' || cId[0] >= '9')
@@ -1507,7 +1507,7 @@ char* ChatHandler::extractQuotedArg(char* args)
{
char* space = strtok(args, "\"");
if (!space)
- return false;
+ return NULL;
return strtok(NULL, "\"");
}
}

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