diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 58ea9e2..9ef32c5 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -63,6 +63,7 @@ - [Noble](design/secret-identities/modifiers/noble.md) - [Traitors](design/secret-identities/traitors.md) - [Assassin](design/secret-identities/traitor/assassin.md) + - [Biochemist](design/secret-identities/traitor/biochemist.md) - [Demolitionist](design/secret-identities/traitor/demolitionist.md) - [Infiltrator](design/secret-identities/traitor/infiltrator.md) - [Marauder](design/secret-identities/traitor/marauder.md) diff --git a/src/design/secret-identities/traitor/biochemist.md b/src/design/secret-identities/traitor/biochemist.md new file mode 100644 index 0000000..a395a94 --- /dev/null +++ b/src/design/secret-identities/traitor/biochemist.md @@ -0,0 +1,31 @@ +# Biochemist + +{{#template ../../../templates/unimplemented.md }} + +> **Name:** Biochemist +> +> **Organization:** [Traitor](../traitors.md) +> +> **Description:** Throw your gas grenades into medbay to cause panic and disease. Die when you inevitably get caught after doing something so obvious. Revive anyways thanks to your cryojunkie implant. +> +> **Objectives:** The same ones every traitor gets +> +> *Okay guys, I'm going to release miasma in medbay. Please wear a biosuit. Please. Please read the traitor radio so you don't die. I'm begging you. I don't even have any other weapons.* + +## Concept + +The Biochemist is a traitor with a supportive-harasser playstyle, with some fun integration in to atmos and deniability coverage for some other existing secret identities. + +## Abilities + +The Biochemist receives an anti-death cryohusk implant in their cache, identical to the one that the [Cryojunkie](../crew/cryojunkie.md) receives. + +In addition to this, the Biochemist also has the following items in their cache: +- 2 neurotoxin gas grenades +- 2 miasma gas grenades + +## Gameplay + +Enabled by their gas grenades and cryohusk implant, the Biochemist is able to adopt a unique playstyle focused around passive destruction, support, and planning. They mirror [infiltrator](infiltrator.md) in this sense; they are offensively weak, but can accomplish a lot for their team through non-standard means. + +On a more meta/simulationist level, the Biochemist adds a completely new method of attack to traitors in the form of atmospherics-based area denial, gives deniability to the [Cryojunkie](../crew/cryojunkie.md), and is an entry in the supportive archetype that is currently only represented by [infiltrator](infiltrator.md). diff --git a/src/design/secret-identities/traitor/recon.md b/src/design/secret-identities/traitor/recon.md index adc46d4..af58172 100644 --- a/src/design/secret-identities/traitor/recon.md +++ b/src/design/secret-identities/traitor/recon.md @@ -2,6 +2,8 @@ {{#template ../../../templates/unimplemented.md }} +{{#template ../../templates/slated-for-rework.md reason="Recon is an ancient concept made back in the original batch of 3 traitors, and with hindsight, the items here pretty obviously would not synergize well together or be very fun to use. An info-based traitor is probably still a good idea to have, but it shouldn't take this form."}} + > **Name: Recon** > > **Organization:** [Traitor](../traitors.md)