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Merge pull request #3 from EpicFailInc/MainMenu
Created main menu screen, sort of. It looks like the crap and the font isn't so great, but it's a start!
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProductVersion>10.0.20506</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{948FF89B-765C-646A-32E3-88E25BCDE2F3}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace></RootNamespace> | ||
<AssemblyName>Assembly-UnityScript</AssemblyName> | ||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>Temp\bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE;UNITY_3_5_6;UNITY_3_5;UNITY_EDITOR;ENABLE_PROFILER;UNITY_WEBPLAYER;ENABLE_GENERICS;ENABLE_DUCK_TYPING;ENABLE_TERRAIN;ENABLE_MOVIES;ENABLE_WEBCAM;ENABLE_MICROPHONE;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW;ENABLE_SUBSTANCE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<NoWarn>0169</NoWarn> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>Temp\bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<NoWarn>0169</NoWarn> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.XML" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor"> | ||
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Assets\EpicFailInc\Standard Assets\Particles\Legacy Particles\TimedObjectDestructor.js" /> | ||
<Compile Include="Assets\EpicFailInc\Standard Assets\Scripts\Camera Scripts\MouseOrbit.js" /> | ||
<Compile Include="Assets\EpicFailInc\Standard Assets\Scripts\Camera Scripts\SmoothFollow.js" /> | ||
<Compile Include="Assets\EpicFailInc\Standard Assets\Scripts\Camera Scripts\SmoothLookAt.js" /> | ||
<Compile Include="Assets\EpicFailInc\Standard Assets\Scripts\General Scripts\DragRigidbody.js" /> | ||
<None Include="Assets\EpicFailInc\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" /> | ||
<None Include="Assets\EpicFailInc\Standard Assets\Water (Basic)\Sources\Shaders\FX-Water Simple.shader" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
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</Project> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProductVersion>10.0.20506</ProductVersion> | ||
<SchemaVersion>2.0</SchemaVersion> | ||
<ProjectGuid>{948FF89B-765C-646A-32E3-88E25BCDE2F3}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace></RootNamespace> | ||
<AssemblyName>Assembly-UnityScript</AssemblyName> | ||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>Temp\bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE;UNITY_3_5_6;UNITY_3_5;UNITY_EDITOR;ENABLE_PROFILER;UNITY_WEBPLAYER;ENABLE_GENERICS;ENABLE_DUCK_TYPING;ENABLE_TERRAIN;ENABLE_MOVIES;ENABLE_WEBCAM;ENABLE_MICROPHONE;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW;ENABLE_SUBSTANCE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<NoWarn>0169</NoWarn> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>Temp\bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<NoWarn>0169</NoWarn> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.XML" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEditor"> | ||
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Assets\EpicFailInc\Standard Assets\Particles\Legacy Particles\TimedObjectDestructor.js" /> | ||
<Compile Include="Assets\EpicFailInc\Standard Assets\Scripts\Camera Scripts\MouseOrbit.js" /> | ||
<Compile Include="Assets\EpicFailInc\Standard Assets\Scripts\Camera Scripts\SmoothFollow.js" /> | ||
<Compile Include="Assets\EpicFailInc\Standard Assets\Scripts\Camera Scripts\SmoothLookAt.js" /> | ||
<Compile Include="Assets\EpicFailInc\Standard Assets\Scripts\General Scripts\DragRigidbody.js" /> | ||
<None Include="Assets\EpicFailInc\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" /> | ||
<None Include="Assets\EpicFailInc\Standard Assets\Water (Basic)\Sources\Shaders\FX-Water Simple.shader" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
|
||
</Project> |
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...s/Indestructable/IndestructableGround.mat → ...s/Indestructable/IndestructableGround.mat
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using UnityEngine; | ||
using System.Collections; | ||
|
||
public class BombGenerator : MonoBehaviour | ||
{ | ||
private float _time; | ||
private float _timeForGeneration = 2.5f; | ||
|
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public Transform WhatToGenerate; | ||
|
||
void Update () | ||
{ | ||
_time += Time.deltaTime; | ||
if (_time >= _timeForGeneration) | ||
{ | ||
_timeForGeneration = Random.Range(0.1f, 3.1f); | ||
_time = 0f; | ||
var temp = (Transform)Instantiate(WhatToGenerate, new Vector3(-1.76f, 8.67f, Random.Range(11f, -11f)), Quaternion.identity); | ||
temp.GetChild(0).gameObject.active = false; | ||
} | ||
} | ||
} |
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using UnityEngine; | ||
using System.Collections; | ||
|
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public class mainMenuButtons : MonoBehaviour { | ||
|
||
void OnMouseEnter() | ||
{ | ||
renderer.material.color = Color.black; | ||
} | ||
|
||
void OnMouseExit() | ||
{ | ||
renderer.material.color = Color.white; | ||
} | ||
|
||
void OnMouseUp() | ||
{ | ||
Application.LoadLevel("Level_1"); | ||
} | ||
} |
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