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Commits on Dec 1, 2012
  1. @ShaneK
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    Readme

    ShaneK authored
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  4. @ShaneK

    Readme

    ShaneK authored
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    Merge pull request #9 from EpicFailInc/DeathAndStuff

    ShaneK authored
    Death and stuff
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    Removed a bunch of crap.

    ShaneK authored
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    Git ignore

    ShaneK authored
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    Made leveling up a thing. Only 1 and a half levels so far, also creat…

    ShaneK authored
    …ed a winner scene! NOW WITH MORE EXPLOSIONS THAN EVERRRRRRRRRRRRRRR!
Commits on Nov 30, 2012
  1. @ShaneK

    Readme

    ShaneK authored
  2. @ShaneK

    Readme

    ShaneK authored
  3. @ShaneK

    Readme

    ShaneK authored
  4. @ShaneK

    Readme

    ShaneK authored
  5. @ShaneK

    Readme

    ShaneK authored
  6. @ShaneK

    Readme

    ShaneK authored
  7. @ShaneK

    Readme

    ShaneK authored
  8. @ShaneK

    Readme

    ShaneK authored
  9. @ShaneK
Commits on Nov 12, 2012
  1. @ShaneK

    Merge pull request #8 from EpicFailInc/DeathAndStuff

    ShaneK authored
    Internal - Bomb Merging - Creating bomb merging, need to work on scaling...
  2. @ShaneK

    Internal - Bomb Merging - Creating bomb merging, need to work on scal…

    ShaneK authored
    …ing a bit more and create/find a free for use icon.
Commits on Nov 8, 2012
  1. @ShaneK

    Merge pull request #7 from EpicFailInc/DeathAndStuff

    ShaneK authored
    Internal - Destructable Walls/Explosions - Changed explosions to be less...
  2. @ShaneK

    Internal - Destructable Walls/Explosions - Changed explosions to be l…

    ShaneK authored
    …ess powerful so they didn't make the user fly up as high, also gave destructable walls an animation for when they're being destroyed so they don't just disapear. Should really start changing branches...
Commits on Nov 4, 2012
  1. @ShaneK

    Merge pull request #6 from EpicFailInc/DeathAndStuff

    ShaneK authored
    Internal - Movement - Changed movement style of protagonist. Also change...
  2. @ShaneK

    Internal - Movement - Changed movement style of protagonist. Also cha…

    ShaneK authored
    …nged protagonist into a 'bomb' (temporary? not sure). Changed ground collider materials to wood on first level, need to apply it to the prefabs for walls and ceiling too, I guess. Still trying to decide on best collider material, but wood seems to create the best amount of friction for the player...
Commits on Nov 3, 2012
  1. @ShaneK

    Merge pull request #5 from EpicFailInc/DeathAndStuff

    ShaneK authored
    Internal - Life and Death - Created health system, fall damage (sort of)...
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    Internal - Life and Death - Created health system, fall damage (sort …

    ShaneK authored
    …of), destructable wall (epic, needs work though), 'score' system, death screen, game management object for keeping track of stuff. And possibly more.
Commits on Nov 1, 2012
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    Merge pull request #4 from EpicFailInc/MainMenu

    ShaneK authored
    Internal - Main Menu - Changed font on main menu, added 'title' (placeho...
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    Internal - Main Menu - Changed font on main menu, added 'title' (plac…

    ShaneK authored
    …eholder), made wall look better (textured, made bigger), more bombs generated on title screen (more fun, for the time being)
  3. @ShaneK

    Merge pull request #3 from EpicFailInc/MainMenu

    ShaneK authored
    Created main menu screen, sort of. It looks like the crap and the font isn't so great, but it's a start!
  4. @ShaneK

    Created main menu screen, sort of. It looks like the crap and the fon…

    ShaneK authored
    …t isn't so great, but it's a start!
Commits on Oct 31, 2012
  1. @ShaneK

    Merge pull request #2 from EpicFailInc/Explosions

    ShaneK authored
    Explosions - Created explosions, deleted resharper files, created .gitignore for ignoring resharper files (damn those things are annoying) and other c#/msvs spam files.
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    git ignore

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