ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
Modifications to third party software used by UE4