An interactive story-telling "console" designed to make programming your own stories easy using a YAML-based parser. Uses the WPF framework to render buttons/text in a pleasing way on Windows 10.
Example Story Script
- Name the file story.yaml and place it in binary path
- Copy and paste the following script to get started:
--- pages: - pageNo: 1 textOpen: "You read page 1's opening text." storyButtons: - num: 0 go: 2 text: "Turn to page 2" - num: 1 go: 3 text: "Skip to page 3" - pageNo: 2 textOpen: >- You reach page 2. Once you've fully read it, you must decide what to do next. textClose: "You close page 2." storyButtons: - num: 0 go: 1 text: |- Go to Page 1 - num: 3 go: 3 text: |- Go to Page 3 - pageNo: 3 textOpen: "This is the first time you've read page 3!" textReturn: "You've read page 3 before..." storyButtons: - num: 0 go: 1 text: "Restart Story" - num: 1 go: 4 text: "End Story" - pageNo: 4 textOpen: "The story is over!" storyButtons: 
- Walter Macfarland (Epitaph64) for this project
- YamlDotNet (Deserialize YAML format for story loading):
Ideas for Future Improvement
- Proper error handling, particularly passing YAML parser errors to game console instead of crashing.
- Story load function / story browser
- Ability to restart a story (perhaps via hotkey which prompts user)
- Story format (using YAMLDotNet to provide YAML deserialization):
- Add metadata (author name, story title, etc.)
- Change font family, button colors, "console" printout background/foreground colors.
- For much later, perhaps even integrating the ability to allow more advanced authors to use HTML/CSS to style the way the text generated by pages/buttons appears.