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Sign upRelease 0.5 #719
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Release 0.5 #719
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wrong var name
Only the Group Leader can place a Jammer
- no longer use PubVar for Trade - "Purchase Failed" not abort the complete trade - Added an option, that Players with to much Bank-debit can not sell, but can purchase. The Money for Purchasing goes directly to the Bank then.
Added custom codes / Reworked NPC Trade / Only Leader can build Plot
reaveal player to all near objects on Epoch-ActionKey pressed. Whithout this, upgraded Buildings need up to 10 seconds to get in Target.
Faster feedback from Targets
see changelog
set local var on unit to get FSM ref
Otherwise it stays there until the end of time ....
Allow toggle Jammer spawnpoint on/off
If you had set a spawnpoint previously at another location and attempt to set a new one, it would say "spawnpoint removed" instead of "set".
- I have no idea, where to upload the new needed pics for DynaMenu, so I have added them into the root folder. Please move to the correct location. - Added needed "PayCrypto" function serverside. This function can only remove Crypto from player. If someone try to add crypto, he will be killed (could also changed to ban?!) - I tried to avoid all Battleye filters (excepted remoteexec, of course). But I have not tested it with Battleye for now.
When already building (simulswap) but building is disallowed, the building part will fall down instead of been deleted (without returning items)
Added Service Point to Rearm, Repair and Refuel
Building Parts not delete when disallowed
move icons to mod add token check to remote exec
Enable Simulation for Gate in Trader North (Tanoa)
…into experimental
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vbawol commentedMar 30, 2017
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