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Release 0.5 #719

Merged
merged 139 commits into from Mar 30, 2017
Merged

Release 0.5 #719

merged 139 commits into from Mar 30, 2017

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@vbawol
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vbawol commented Mar 30, 2017

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vbawol and others added 30 commits Jan 6, 2017
added crafting mortar with 12 Rocks 2 dirty water Fire + Workbench
nearby. #647
Only the Group Leader can place a Jammer
- no longer use PubVar for Trade
- "Purchase Failed" not abort the complete trade
- Added an option, that Players with to much Bank-debit can not sell,
but can purchase. The Money for Purchasing goes directly to the Bank
then.
Added custom codes / Reworked NPC Trade / Only Leader can build Plot
reaveal player to all near objects on Epoch-ActionKey pressed.
Whithout this, upgraded Buildings need up to 10 seconds to get in Target.
see changelog
set local var on unit to get FSM ref
vbawol and others added 28 commits Mar 23, 2017
Otherwise it stays there until the end of time ....
If you had set a spawnpoint previously at another location and attempt
to set a new one, it would say "spawnpoint removed" instead of "set".
- I have no idea, where to upload the new needed pics for DynaMenu, so I
have added them into the root folder. Please move to the correct
location.
- Added needed "PayCrypto" function serverside. This function can only
remove Crypto from player. If someone try to add crypto, he will be
killed (could also changed to ban?!)
- I tried to avoid all Battleye filters (excepted remoteexec, of
course). But I have not tested it with Battleye for now.
When already building (simulswap) but building is disallowed, the building part will fall down instead of been deleted (without returning items)
Added Service Point to Rearm, Repair and Refuel
Building Parts not delete when disallowed
move icons to mod
add token check to remote exec
Enable Simulation for Gate in Trader North (Tanoa)
@vbawol vbawol merged commit 7b0729c into release Mar 30, 2017
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