@vbawol vbawol released this Jan 31, 2019

[1.3.0.0] - 2019-01-31

Added

  • Several A2 Vehicles ported into Epoch
    • === LandVehicles ===
      • A2_Golf_EPOCH
      • A2_HMMWV_EPOCH
      • A2_HMMWV_load_EPOCH
      • A2_Lada_EPOCH
      • A2_SUV_EPOCH
      • A2_SUV_load_EPOCH
      • A2_SUV_armed_EPOCH (not finished)
      • A2_UAZ_EPOCH
      • A2_UAZ_Open_EPOCH
      • A2_Ural_EPOCH
      • A2_Vodnik_EPOCH
      • A2_Volha_EPOCH
    • === AirVehicles ===
      • a2_mi8_EPOCH
      • a2_ch47f_EPOCH
      • a2_ch47f_armed_EPOCH
      • a2_ch47f_armed_plus_EPOCH
      • uh1h_armed_EPOCH
      • uh1h_armed_plus_EPOCH
    • A lower Pawnee variant
      • C_Heli_Light_01_armed_EPOCH
      • C_Heli_Light_01_armed_plus_EPOCH
  • Several A2 Weapons ported into Epoch
    • a2_ak47s_gold_EPOCH Mass: 150
    • a2_AK107_EPOCH Mass: 200
    • a2_bizon_epoch Mass: 100
    • a2_dmr_epoch Mass: 250
    • a2_dmr_epoch_scoped Mass: 250
    • a2_fnfal_epoch Mass: 200
    • a2_G36_C_epoch Mass: 150
    • a2_Mg36_epoch Mass: 150
    • a2_leeenfield_epoch Mass: 150
    • a2_m110_epoch Mass: 150
    • a2_mk16_epoch Mass: 150
    • a2_mk17_epoch Mass: 180
    • a2_svd_epoch Mass: 200
    • a2_VSS_vintorez_epoch Mass: 150
    • a2_aks74un_EPOCH Mass: 150
  • Several A2 Backpacks ported into Epoch
    • Assault_Pack_Epoch (CIV Assault Pack): Load: 300
    • Patrol_Pack_Epoch (Patrol Pack): Load: 300
    • TK_RPG_Backpack_Epoch (RPG Pack): Load: 300
    • CZ_VestPouch_Epoch (Vest Pouch): Load: 340
    • civil_assault_pack_Epoch (CIV Assault Pack): Load: 400
    • S_Gunbag_Epoch (Gunbag): Load: 420
    • ALICE_Pack_Epoch (Alice Pack): Load: 480
    • US_Backpack_Epoch (Coyote BackPack) : Load: 500
    • CZ_Backpack_Epoch (Camo CZ BackPack): Load: 520
    • L_Gunbag_Epoch (Large Gunbag): Load: 580
  • Tablet (E-Pad) - Can be found in Space Menu (DynaMenu)
    • Default Apps:
      • Enable E-Pad in DynaMenu
      • Show Playermarker on Map (GPS is needed)
      • Show dead Playermarker on Map (GPS on death was needed)
      • Enable / Disable Auto-Earplugs on Vehicle enter
      • Server Infos / Rules / Settings (load predefined html-sites)
      • Switch on / off debug monitor
      • Check, if you are reviveable or not
      • Read some news (random messages)
      • Check for nearby Vehicles (cost 250 Krypto)
      • Check for nearby Players (cost 250 Krypto)
      • Kill yourself (suicide)
      • Show Blocked Areas on the Map (building disallowed)
  • JailWall and JailDoor to Basebuilding items
  • Sounds to Door animations for building parts
  • Rusty textures for some Vehicles
  • Button to search in all configs to spawn items in AdminMenu
  • Fix to prevent rope-break while lifting Vehicles
  • Earplugs (Default F4 - Auto-Earplugs on Vehicle enter can be toggled in E-Pad)
  • UAV's are now usable by Space-Menu (DynaMenu)
  • You can now defuse bombs via Space-Menu (DynaMenu)

Fixed

  • Model for SolarCharger was the same as SolarGenerator in Crafting Menu
  • If already in a group, you can not join another group
  • Position for Traders above water were bugged
  • Mosquito behavior was a bit too heavy

Changed

  • Metal Garage model is now better to identify (looked nearly the same as walls)
  • Teleporters are now Booths and no interaction is needed to teleport
  • RadSuit now also protect against Toxic
  • PlotPoles have now a smaller geometry to fit into 1 wall height bases
  • Reworked the looting script to be more targeted on players next destinations

Server Owners

  • The changes in the loot scripts will spawn much more loot now!
    • Check if you have to reduce the Lootbias / lootMultiplier, if you have adjusted it!
  • You can simply add "Apps" to the E-Pad in:
  • Added a config to use seasonal TraderDeco to epochconfig.hpp
  • Simplified Weather script Event (check epochconfig.hpp)
  • SIM / Ghost storages have now own baseClasses - "Buildable_Storage_SIM" / "Buildable_Storage_Ghost"
  • Added config to change the max vehicle trade distance to cfgEpochclient.hpp
  • Added config to disable Door interactions for enhanced movement (DisableDoorsOnObj) to epochconfig.hpp
  • Added config to disable Door interactions for ACE Mod to cfgEpochclient.hpp
  • All Plotpoles are now stored in the Variable "EPOCH_Plotpoles" (for Clients and Server)
  • Removed buildings are no longer logged as "killed", but as removed in the DB
Assets 2