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Same thing here, on the Client side. Calling client.dispose() inside libGDX's dispose() method actually hangs for several minutes before letting my game close.
If I remove client.dispose(), everything works fine.
Under what circumstances are we stupposed to dispose ?
Hi should we not dispose the server?
I open the connection like in the readme explained and then when I close the app I get the error
If I remove
there are no errors.
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