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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_REGIONATTACHMENT_H_
#define SPINE_REGIONATTACHMENT_H_
#include <spine/dll.h>
#include <spine/Attachment.h>
#include <spine/Atlas.h>
#include <spine/Slot.h>
#include <spine/Sequence.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct spRegionAttachment {
spAttachment super;
const char *path;
float x, y, scaleX, scaleY, rotation, width, height;
spColor color;
void *rendererObject;
spTextureRegion *region;
spSequence *sequence;
float offset[8];
float uvs[8];
} spRegionAttachment;
SP_API spRegionAttachment *spRegionAttachment_create(const char *name);
SP_API void spRegionAttachment_updateRegion(spRegionAttachment *self);
SP_API void spRegionAttachment_computeWorldVertices(spRegionAttachment *self, spSlot *slot, float *vertices, int offset,
int stride);
#ifdef __cplusplus
}
#endif
#endif /* SPINE_REGIONATTACHMENT_H_ */