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[ts][webgl] Exposing the renderers in SceneRenderer.

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badlogic committed Nov 17, 2017
1 parent 246c531 commit 08451f2a8dfe8142a728acfeb4824262e403ca39
@@ -1483,8 +1483,8 @@ declare module spine.webgl {
private shapes;
private shapesShader;
private activeRenderer;
private skeletonRenderer;
private skeletonDebugRenderer;
skeletonRenderer: SkeletonRenderer;
skeletonDebugRenderer: SkeletonDebugRenderer;
private QUAD;
private QUAD_TRIANGLES;
private WHITE;
@@ -1452,8 +1452,8 @@ declare module spine.webgl {
private shapes;
private shapesShader;
private activeRenderer;
private skeletonRenderer;
private skeletonDebugRenderer;
skeletonRenderer: SkeletonRenderer;
skeletonDebugRenderer: SkeletonDebugRenderer;
private QUAD;
private QUAD_TRIANGLES;
private WHITE;
@@ -1452,8 +1452,8 @@ declare module spine.webgl {
private shapes;
private shapesShader;
private activeRenderer;
private skeletonRenderer;
private skeletonDebugRenderer;
skeletonRenderer: SkeletonRenderer;
skeletonDebugRenderer: SkeletonDebugRenderer;
private QUAD;
private QUAD_TRIANGLES;
private WHITE;
@@ -39,8 +39,8 @@ module spine.webgl {
private shapes: ShapeRenderer;
private shapesShader: Shader;
private activeRenderer: PolygonBatcher | ShapeRenderer | SkeletonDebugRenderer = null;
private skeletonRenderer: SkeletonRenderer;
private skeletonDebugRenderer: SkeletonDebugRenderer;
skeletonRenderer: SkeletonRenderer;
skeletonDebugRenderer: SkeletonDebugRenderer;
private QUAD = [
0, 0, 1, 1, 1, 1, 0, 0,
0, 0, 1, 1, 1, 1, 0, 0,

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