From 3ed63ef0288b40b60e184769a3d145099af388ca Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Sun, 30 Nov 2014 12:42:23 +0100 Subject: [PATCH] Moar boxes. --- .../src/com/esotericsoftware/spine/Box2DExample.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/Box2DExample.java b/spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/Box2DExample.java index 3d258d35c1..d73c925020 100644 --- a/spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/Box2DExample.java +++ b/spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/Box2DExample.java @@ -211,7 +211,7 @@ private void createWorld () { // Next we create the 50 box bodies using the PolygonShape we just // defined. This process is similar to the one we used for the ground // body. Note that we reuse the polygon for each body fixture. - for (int i = 0; i < 20; i++) { + for (int i = 0; i < 45; i++) { // Create the BodyDef, set a random position above the // ground and create a new body BodyDef boxBodyDef = new BodyDef();