diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Mesh Generation/SpineMesh.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Mesh Generation/SpineMesh.cs index bd2dcaf62c..9d4b120326 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Mesh Generation/SpineMesh.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Mesh Generation/SpineMesh.cs @@ -680,8 +680,8 @@ public struct Settings { int vertexIndex = 0; var tempVerts = this.tempVerts; - Vector3 bmin = this.meshBoundsMin; - Vector3 bmax = this.meshBoundsMax; + Vector2 bmin = this.meshBoundsMin; + Vector2 bmax = this.meshBoundsMax; var vbi = vertexBuffer.Items; var ubi = uvBuffer.Items; @@ -988,10 +988,11 @@ public struct Settings { mesh.bounds = new Bounds(); } else { //mesh.bounds = ArraysMeshGenerator.ToBounds(meshBoundsMin, meshBoundsMax); - Vector2 halfSize = (meshBoundsMax - meshBoundsMin) * 0.5f; + float halfWidth = (meshBoundsMax.x - meshBoundsMin.x) * 0.5f; + float halfHeight = (meshBoundsMax.y - meshBoundsMin.y) * 0.5f; mesh.bounds = new Bounds { - center = (Vector3)(meshBoundsMin + halfSize), - extents = new Vector3(halfSize.x, halfSize.y, meshBoundsThickness * 0.5f) + center = new Vector3(meshBoundsMin.x + halfWidth, meshBoundsMin.y + halfHeight), + extents = new Vector3(halfWidth, halfHeight, meshBoundsThickness * 0.5f) }; } }