From a810a8d5c4cb5092957670c577960315a70c6ac0 Mon Sep 17 00:00:00 2001 From: badlogic Date: Tue, 14 Mar 2017 09:44:21 +0100 Subject: [PATCH] [loved] Fixed formatting. --- spine-love/spine-love/spine.lua | 34 ++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/spine-love/spine-love/spine.lua b/spine-love/spine-love/spine.lua index 4ee4c91819..6cab342eb7 100644 --- a/spine-love/spine-love/spine.lua +++ b/spine-love/spine-love/spine.lua @@ -93,26 +93,26 @@ function PolygonBatcher.new(vertexCount, useTwoColorTint) {"VertexColor2", "byte", 4} -- The r,g,b,a dark color of each vertex. } local vertexcode = [[ - attribute vec4 VertexColor2; - varying vec4 color2; - - vec4 position(mat4 transform_projection, vec4 vertex_position) { - color2 = VertexColor2; - return transform_projection * vertex_position; - } + attribute vec4 VertexColor2; + varying vec4 color2; + + vec4 position(mat4 transform_projection, vec4 vertex_position) { + color2 = VertexColor2; + return transform_projection * vertex_position; + } ]] local pixelcode = [[ - varying vec4 color2; - - vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords) { - vec4 texColor = Texel(texture, texture_coords); - float alpha = texColor.a * color.a; - vec4 outputColor; - outputColor.a = alpha; - outputColor.rgb = (1.0 - texColor.rgb) * color2.rgb * alpha + texColor.rgb * color.rgb; - return outputColor; - } + varying vec4 color2; + + vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords) { + vec4 texColor = Texel(texture, texture_coords); + float alpha = texColor.a * color.a; + vec4 outputColor; + outputColor.a = alpha; + outputColor.rgb = (1.0 - texColor.rgb) * color2.rgb * alpha + texColor.rgb * color.rgb; + return outputColor; + } ]] twoColorTintShader = love.graphics.newShader(pixelcode, vertexcode)