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[runtimes] Port Deformtimeline fix #1016

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badlogic opened this Issue Oct 11, 2017 · 0 comments

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badlogic commented Oct 11, 2017

See 33d4c60

See forum http://esotericsoftware.com/forum/3-6-43-Latest-runtime-Odd-mesh-mixing-behaviour-9380?p=42545#p42545

  • spine-libgdx

  • spine-csharp
  • spine-xna
  • spine-monogame
  • spine-unity
  • spine-tk2d

  • spine-c
  • spine-sfml
  • spine-cocos2d-objc
  • spine-cocos2dx
  • spine-ue4

  • spine-ts core
  • spine-ts webgl
  • spine-ts canvas
  • spine-ts threejs

  • spine-as3
  • spine-starling

  • spine-lua
  • spine-love
  • spine-corona
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