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[c] Add userData to AnimationState for global callbacks, remove renderObject #1017

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badlogic opened this issue Oct 11, 2017 · 1 comment
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See http://esotericsoftware.com/forum/Spine-c-Event-callbacks-in-C-9360

@badlogic badlogic self-assigned this Oct 11, 2017
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There's already a userData on AnimationState. And rendererData is used in UE4 for "reasons".

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