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[runtimes] AddAnimation after current tracks entry has finished adds delay #1064

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badlogic opened this Issue Jan 12, 2018 · 0 comments

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badlogic commented Jan 12, 2018

See http://esotericsoftware.com/forum/AddAnimation-on-track-with-an-ended-animation-9778

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  • spine-tk2d

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  • spine-cocos2dx
  • spine-ue4

  • spine-ts core
  • spine-ts webgl
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  • spine-ts threejs

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@badlogic badlogic self-assigned this Jan 12, 2018

@badlogic badlogic closed this in ce124e3 Jan 12, 2018

@NathanSweet NathanSweet removed the bug label Jan 12, 2018

@badlogic badlogic reopened this Jan 12, 2018

badlogic added a commit that referenced this issue Jan 12, 2018

badlogic added a commit that referenced this issue Jan 12, 2018

badlogic added a commit that referenced this issue Jan 12, 2018

badlogic added a commit that referenced this issue Jan 12, 2018

badlogic added a commit that referenced this issue Jan 12, 2018

@badlogic badlogic closed this Jan 12, 2018

jeremyfa added a commit to jeremyfa/spine-hx that referenced this issue Jan 21, 2018

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* Fix for EsotericSoftware/spine-runtimes#1064, delay was calculated incorrectly for non-loop previous track entries.
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