The spine-monogame runtime provides functionality to load, manipulate and render Spine skeletal animation data using MonoGame. spine-monogame is based on spine-xna and adds MonoGame project files.


This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes.

Spine version

spine-monogame works with data exported from Spine 3.5.xx.

spine-monogame supports all Spine features.


  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Open the Windows 8 Store or Xamarin Studio project files in spine-monogame.

Alternatively, the contents of the spine-csharp/src and spine-xna/src directories can be copied into your project.