The spine-xna runtime provides functionality to load, manipulate and render Spine skeletal animation data using XNA. spine-xna is based on spine-csharp.


This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes.

Spine version

spine-xna works with data exported from Spine 3.5.xx.

spine-xna supports all Spine features.


  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. For XNA with Visual Studio 2015, download XNA 4.0 refresh for Visual Studio 2015. Install each subfolder as per the README file.
  3. Open the spine-xna.sln project file with Visual Studio.
  4. Set spine-xna-example as the startup project
  5. Set the working directory of spine-xna-example to spine-runtimes/spine-xna/example
  6. Run the example!

Alternatively, the contents of the spine-csharp/src and spine-xna/src directories can be copied into your project.