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How to use ArduiNode

EtienneDx edited this page Apr 28, 2018 · 4 revisions

How to use ArduiNode

This page will state the different features of ArduiNode, and link to more detailled explanations if needed.

Navigating

In the application, you are able to naviguate through the sketch by simply dragging the background. You can also zoom in and out, and move nodes in the same way

Variables

To create a variable, you can simply press the '+' button in the variable section. The variable will then be openned in the Details section, where you can change it's type, name, and value. You can open any variable by clicking on it in the variables section.

You can then turn the variable as a node to use it into your sketch, by pressing the 'Get' button, or get a node to change it's value by pressing the 'Set' button.

Nodes

You can find all the existing nodes in the right panel, and add them to your sketch by clicking on them.

Each nodes have different connectors on them, of two main different types :

  • The 'Execution' connectors, which are used to set the order in which nodes are called
  • The 'Data' connectors, which are used to pass data from one node to another

You can also search for a specific node using the search bar, and naviguate between the search result with the arrows and enter keys.

Direct connections

You can add nodes already connected to an existing one by dragging a connector and dropping it anywhere. This will open the toolbar with only the nodes that can be connected to this node. You can then either click on the desired node, naviguate through the available nodes using the arrows and enter keys, or affine the search with the searchbar.

Deleting

You sometimes need to delete a previously made connection or need to remove a node from the sketch. To do so, just click on the connectors with the 'Alt' key pressed to remove a connection, or on a node to delete it. To delete a variable, just click the 'X' button.

Generating the code

You can generate the code by pressing the 'Generate code' button on the top left of the screen. Your code will then be displayed in the middle of the screen, and you should be able to copy it, either using the button, either by hand.

Example

Here's what a typical sketch would look like : blink_program

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