diff --git a/scripts/scr_destroy_planet/scr_destroy_planet.gml b/scripts/scr_destroy_planet/scr_destroy_planet.gml index acf2f2dc96..08613b60f8 100644 --- a/scripts/scr_destroy_planet/scr_destroy_planet.gml +++ b/scripts/scr_destroy_planet/scr_destroy_planet.gml @@ -33,8 +33,8 @@ function scr_destroy_planet(destruction_method) { } instance_activate_object(obj_star); - var you;you=battle_object; - pip.text+=you.name +scr_roman(obj_controller.obj_ncombat.battle_id); + var you=battle_object; + pip.text+= planet_numeral_name(obj_ncombat.battle_id,battle_object); baid=obj_ncombat.battle_id; scr_add_item("Exterminatus",-1); @@ -47,15 +47,15 @@ function scr_destroy_planet(destruction_method) { // No survivors! - var cah=-1,ed=0,unit; - repeat(11){ - cah+=1; - ed=0; - - repeat(500){ed+=1; + var unit; + for (var cah=0;cah<=obj_ini.companies;cah++){ + for (var ed=0;ed100) then obj_controller.disposition[5]+=5; - if (obj_controller.blood_debt=1){obj_controller.penitent_current+=1500;obj_controller.penitent_turn=0;obj_controller.penitent_turnly=0;} + if (obj_controller.blood_debt=1){ + obj_controller.penitent_current+=1500; + obj_controller.penitent_turn=0; + obj_controller.penitent_turnly=0;} } + //TODO a shitload of helper functions to make this sort of stuff easier if ((you.p_owner[baid]=3) or (you.p_first[baid]=3)) and (obj_controller.faction_status[eFACTION.Mechanicus]!="War"){ - obj_controller.loyalty-=50;obj_controller.loyalty_hidden-=50; - obj_controller.disposition[2]-=50;obj_controller.disposition[3]-=80; - obj_controller.disposition[4]-=40;obj_controller.disposition[5]-=30; + obj_controller.loyalty-=50; + obj_controller.loyalty_hidden-=50; + obj_controller.disposition[eFACTION.Imperium]-=50; + obj_controller.disposition[3]-=80; + obj_controller.disposition[4]-=40; + obj_controller.disposition[5]-=30; - obj_controller.faction_status[eFACTION.Imperium]="War";obj_controller.faction_status[eFACTION.Mechanicus]="War"; - obj_controller.faction_status[eFACTION.Inquisition]="War";obj_controller.faction_status[eFACTION.Ecclesiarchy]="War"; + obj_controller.faction_status[eFACTION.Imperium]="War"; + obj_controller.faction_status[eFACTION.Mechanicus]="War"; + obj_controller.faction_status[eFACTION.Inquisition]="War"; + obj_controller.faction_status[eFACTION.Ecclesiarchy]="War"; - obj_controller.audiences+=1;obj_controller.audien[obj_controller.audiences]=3;obj_controller.audien_topic[obj_controller.audiences]="declare_war"; - obj_controller.audiences+=1;obj_controller.audien[obj_controller.audiences]=2;obj_controller.audien_topic[obj_controller.audiences]="declare_war"; - if (obj_controller.known[eFACTION.Inquisition]>1){obj_controller.audiences+=1;obj_controller.audien[obj_controller.audiences]=4;obj_controller.audien_topic[obj_controller.audiences]="declare_war";} - if (obj_controller.known[eFACTION.Ecclesiarchy]>1){obj_controller.audiences+=1;obj_controller.audien[obj_controller.audiences]=5;obj_controller.audien_topic[obj_controller.audiences]="declare_war";} + obj_controller.audiences+=1; + obj_controller.audien[obj_controller.audiences]=3; + obj_controller.audien_topic[obj_controller.audiences]="declare_war"; + obj_controller.audiences+=1; + obj_controller.audien[obj_controller.audiences]=2; + obj_controller.audien_topic[obj_controller.audiences]="declare_war"; + if (obj_controller.known[eFACTION.Inquisition]>1){ + obj_controller.audiences+=1; + obj_controller.audien[obj_controller.audiences]=4; + obj_controller.audien_topic[obj_controller.audiences]="declare_war";} + if (obj_controller.known[eFACTION.Ecclesiarchy]>1){ + obj_controller.audiences+=1; + obj_controller.audien[obj_controller.audiences]=5; + obj_controller.audien_topic[obj_controller.audiences]="declare_war";} if (planet_feature_bool(you.p_feature[baid], P_features.Sororitas_Cathedral)==1){ obj_controller.disposition[5]-=30; - if (obj_controller.known[eFACTION.Mechanicus]>1){obj_controller.audiences+=1;obj_controller.audien[obj_controller.audiences]=3;obj_controller.audien_topic[obj_controller.audiences]="declare_war";} + if (obj_controller.known[eFACTION.Mechanicus]>1){ + obj_controller.audiences+=1; + obj_controller.audien[obj_controller.audiences]=3; + obj_controller.audien_topic[obj_controller.audiences]="declare_war";} } } if (enemy9=5) and (obj_controller.faction_status[eFACTION.Ecclesiarchy]!="War"){ - obj_controller.loyalty-=50;obj_controller.loyalty_hidden-=50; - obj_controller.disposition[2]-=50;obj_controller.disposition[3]-=80; - obj_controller.disposition[4]-=40;obj_controller.disposition[5]-=30; + obj_controller.loyalty-=50; + obj_controller.loyalty_hidden-=50; + obj_controller.disposition[eFACTION.Imperium]-=50; + obj_controller.disposition[3]-=80; + obj_controller.disposition[4]-=40; + obj_controller.disposition[5]-=30; - obj_controller.faction_status[eFACTION.Imperium]="War";obj_controller.faction_status[eFACTION.Mechanicus]="War"; - obj_controller.faction_status[eFACTION.Inquisition]="War";obj_controller.faction_status[eFACTION.Ecclesiarchy]="War"; + obj_controller.faction_status[eFACTION.Imperium]="War"; + obj_controller.faction_status[eFACTION.Mechanicus]="War"; + obj_controller.faction_status[eFACTION.Inquisition]="War"; + obj_controller.faction_status[eFACTION.Ecclesiarchy]="War"; - obj_controller.audiences+=1;obj_controller.audien[obj_controller.audiences]=5;obj_controller.audien_topic[obj_controller.audiences]="declare_war"; - if (obj_controller.known[eFACTION.Inquisition]>1){obj_controller.audiences+=1;obj_controller.audien[obj_controller.audiences]=4;obj_controller.audien_topic[obj_controller.audiences]="declare_war";} - obj_controller.audiences+=1;obj_controller.audien[obj_controller.audiences]=2;obj_controller.audien_topic[obj_controller.audiences]="declare_war"; + obj_controller.audiences+=1; + obj_controller.audien[obj_controller.audiences]=5; + obj_controller.audien_topic[obj_controller.audiences]="declare_war"; + if (obj_controller.known[eFACTION.Inquisition]>1){ + obj_controller.audiences+=1; + obj_controller.audien[obj_controller.audiences]=4; + obj_controller.audien_topic[obj_controller.audiences]="declare_war";} + obj_controller.audiences+=1; + obj_controller.audien[obj_controller.audiences]=2; + obj_controller.audien_topic[obj_controller.audiences]="declare_war"; } if (you.p_tyranids[baid]<5){ if (you.p_first[baid]=2) and (you.p_type[baid]="Hive") and (planet_feature_bool(you.p_feature[baid], P_features.Daemonic_Incursion)==0) and (obj_controller.faction_status[eFACTION.Imperium]!="War"){ - obj_controller.loyalty-=50;obj_controller.loyalty_hidden-=50; - obj_controller.disposition[2]-=60;obj_controller.disposition[3]-=30; - obj_controller.disposition[4]-=40;obj_controller.disposition[5]-=40; + obj_controller.loyalty-=50; + obj_controller.loyalty_hidden-=50; + obj_controller.disposition[eFACTION.Imperium]-=60; + obj_controller.disposition[3]-=30; + obj_controller.disposition[4]-=40; + obj_controller.disposition[5]-=40; - obj_controller.faction_status[eFACTION.Imperium]="War";obj_controller.faction_status[eFACTION.Mechanicus]="War"; - obj_controller.faction_status[eFACTION.Inquisition]="War";obj_controller.faction_status[eFACTION.Ecclesiarchy]="War"; + obj_controller.faction_status[eFACTION.Imperium]="War"; + obj_controller.faction_status[eFACTION.Mechanicus]="War"; + obj_controller.faction_status[eFACTION.Inquisition]="War"; + obj_controller.faction_status[eFACTION.Ecclesiarchy]="War"; - obj_controller.audiences+=1;obj_controller.audien[obj_controller.audiences]=2;obj_controller.audien_topic[obj_controller.audiences]="declare_war"; - if (obj_controller.known[eFACTION.Inquisition]>1){obj_controller.audiences+=1;obj_controller.audien[obj_controller.audiences]=4;obj_controller.audien_topic[obj_controller.audiences]="declare_war";} - if (obj_controller.known[eFACTION.Ecclesiarchy]>1){obj_controller.audiences+=1;obj_controller.audien[obj_controller.audiences]=5;obj_controller.audien_topic[obj_controller.audiences]="declare_war";} - if (obj_controller.known[eFACTION.Mechanicus]>1){obj_controller.audiences+=1;obj_controller.audien[obj_controller.audiences]=3;obj_controller.audien_topic[obj_controller.audiences]="declare_war";} + obj_controller.audiences+=1; + obj_controller.audien[obj_controller.audiences]=2; + obj_controller.audien_topic[obj_controller.audiences]="declare_war"; + if (obj_controller.known[eFACTION.Inquisition]>1){ + obj_controller.audiences+=1; + obj_controller.audien[obj_controller.audiences]=4; + obj_controller.audien_topic[obj_controller.audiences]="declare_war";} + if (obj_controller.known[eFACTION.Ecclesiarchy]>1){ + obj_controller.audiences+=1; + obj_controller.audien[obj_controller.audiences]=5; + obj_controller.audien_topic[obj_controller.audiences]="declare_war";} + if (obj_controller.known[eFACTION.Mechanicus]>1){ + obj_controller.audiences+=1; + obj_controller.audien[obj_controller.audiences]=3; + obj_controller.audien_topic[obj_controller.audiences]="declare_war";} if (planet_feature_bool(you.p_feature[baid], P_features.Sororitas_Cathedral)==1) then obj_controller.disposition[5]-=30; } if (you.p_owner[baid]=2) and ((you.p_type[baid]="Temperate") or (you.p_type[baid]="Temperate")) and (planet_feature_bool(you.p_feature[baid], P_features.Daemonic_Incursion)==0){ - obj_controller.loyalty-=30;obj_controller.loyalty_hidden-=30; - obj_controller.disposition[2]-=30;obj_controller.disposition[3]-=15; - obj_controller.disposition[4]-=30;obj_controller.disposition[5]-=30; + obj_controller.loyalty-=30; + obj_controller.loyalty_hidden-=30; + obj_controller.disposition[eFACTION.Imperium]-=30; + obj_controller.disposition[3]-=15; + obj_controller.disposition[4]-=30; + obj_controller.disposition[5]-=30; } } // Planet changes here + //TODO make a plane_reset function with(you){ - p_type[baid]="Dead";p_feature[baid]=[];p_owner[baid]=0; - p_first[baid]=0;p_population[baid]=0;p_max_population[baid]=0; - p_large[baid]=0;p_pop[baid]="";p_guardsmen[baid]=0; - p_pdf[baid]=0;p_fortified[baid]=0;p_station[baid]=0; + p_type[baid]="Dead"; + p_feature[baid]=[]; + p_owner[baid]=0; + p_first[baid]=0; + p_population[baid]=0; + p_max_population[baid]=0; + p_large[baid]=0; + p_pop[baid]=""; + p_guardsmen[baid]=0; + p_pdf[baid]=0; + p_fortified[baid]=0; + p_station[baid]=0; // Whether or not player forces are on the planet p_player[baid]=0; // v how much of a problem they are from 1-5 - p_orks[baid]=0;p_tau[baid]=0;p_eldar[baid]=0; - p_tyranids[baid]=0;p_traitors[baid]=0;p_chaos[baid]=0; - p_demons[baid]=0;p_sisters[baid]=0;p_necrons[baid]=0; + p_orks[baid]=0; + p_tau[baid]=0; + p_eldar[baid]=0; + p_tyranids[baid]=0;p_traitors[baid]=0; + p_chaos[baid]=0; + p_demons[baid]=0; + p_sisters[baid]=0; + p_necrons[baid]=0; // p_problem[baid]=array_create(8, ""); p_timer[baid]=array_create(8, 0);