Full source code of Retrocade.net game: Weirdtris - a tetrisque match-3 action puzzler
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Type Name Latest commit message Commit time
Failed to load latest commit information.


Weirdtris logo

Weirdtris - Screenshot 1 Weirdtris - Screenshot 2 Weirdtris - Screenshot 3 Weirdtris - Screenshot 4 Weirdtris - Screenshot 5

Weirdtris is a hybrid of match-3 and tetris where you drop colored blocks into the middle pile trying to either get rid of all of them or a specified number. Later levels become more of a real puzzle game by not giving you all the colors available on the field.

This repository contains the freely available source code and assets for the game by Retrocade.net.

General info



File LICENSE.txt contains the actual body of the license for Source Code, Artworks and Sound Effects for the project. If any text file is licensed by someone else in a different manner the text of the license will be at the top of the file. Non-text file licenses are presented in a format <filename>.<extension>.LICENSE.txt, eg. music.mp3.LICENSE.txt. Alternatively LICENSE.txt might exist in a directory - in this case this license covers the whole contents of the directory and its subdirectories.

Supporting Retrocade.net

If this project taught you something new, was useful in any way or generally you want to support Retrocade.net or thank us for our work you can find more information on this page.

More Projects

Retrocade.net is at the slow process of releasing the source code and graphical assets of almost all of their old projects. If you're interested in other games please visit this page.

File Formats

In case you encounter arcane and unknown file formats here are the tools you might need:


How to build the project

  1. Open Weirdtris.fla in Adobe Animate CC 2017.1 or later (it might work in an earlier version).
  2. Select Publish from File to build the project.

Editing levels

The levels can be fairly easily edited directly in the editor. Modify the blocks in the frame and the objective in frame's script (Actions panel, F9).