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Allow Arm to finish buildings

Add Zaal Specific sound for z building selections
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ForbodingAngel committed Sep 11, 2019
1 parent 5cb53ea commit 03ad726c4edc48dd7acda0c0bafa75543166d477
@@ -23,7 +23,7 @@ local Sounds = {
in3d = true,
maxconcurrent = 1,
},
buildmechanical = {
buildmechanical1 = {
--- new since 89.0
--- you can overwrite the fallback profile here (used when no corresponding SoundItem is defined for a sound)
file = "sounds/miscfx/buildstart-nano.wav",
@@ -123,6 +123,13 @@ local Sounds = {
maxconcurrent = 1,
},

BugSelect = {
--- always play on the front speaker(s)
file = "sounds/ui/zaal/bugselect.wav",
in3d = true,
maxconcurrent = 1,
},

MultiSelect = {
--- always play on the front speaker(s)
file = "sounds/ui/button9.wav",
@@ -8,10 +8,10 @@ unitDef = {
buildpic = "zaal_unitpics/zarm.png",
blocking = true,
CanAttack = true,
CanAssist = false,
CanAssist = true,
canBeAssisted = false,
CanCapture = false,
CanRepair = false,
CanRepair = true,
canRestore = false,
cantBeTransported = true,
canGuard = false,
@@ -76,7 +76,7 @@ unitDef = {
"ack",
},
select = {
"unitselect",
"BugSelect",
},
},
weapons = {
@@ -63,7 +63,7 @@ unitDef = {
sounds = {
underattack = "other/unitsunderattack1",
select = {
"other/gdfactoryselect",
"BugSelect",
},
},
weapons = {
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