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fixed ebomber2 in taskqueues... thank you forb for wrong file names ;…

…), added little metal production on orb, reduced number of mobile factories AI builds
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Damgam committed Oct 10, 2017
1 parent e77cb92 commit 739a07c47f488be55fb118f65a8260d0bc1790ea
Showing with 41 additions and 36 deletions.
  1. +23 −18 LuaRules/Gadgets/ai/EvoRTS/taskqueues.lua
  2. +18 −18 Units/aiunits/Mobile/eorbai.lua
@@ -71,13 +71,16 @@ local overseerlistfirst = {
local overseerlist = {
"elifterai",
RandomFac,
RandomT3,
"estorage",
"estorage",
}
local lifterlist = {
"elifterai",
"egeothermal",
Orb,
Scout,
"emetalextractor",
"emine",
"eturretlightai",
@@ -89,71 +92,73 @@ local lifterlist = {
"estorage",
"ekmar",
"ejammer2",
"eturretheavyai",
"eturretheavyai",
Box,
RandomFac,
}
---------------------------------------------FACTORY QUEUES
------------------------AIR FACTORY
------------UPGRADE 0
local eairfacaiup0 = {
"ebomber2",
"ebomber",
"efighter",
"egunship2",
"ebomber2",
"ebomber",
"efighter",
"egunship2",
"ebomber2",
"ebomber",
"efighter",
"egunship2",
"ebomber2",
"ebomber",
"efighter",
"egunship2",
"eairfacai_up1"
}
------------UPGRADE 1
local eairfacaiup1 = {
"ebomber2_up1",
"ebomber_up1",
"efighter_up1",
"egunship2_up1",
"ebomber2_up1",
"ebomber_up1",
"efighter_up1",
"egunship2_up1",
"ebomber2_up1",
"ebomber_up1",
"efighter_up1",
"egunship2_up1",
"ebomber2_up1",
"ebomber_up1",
"efighter_up1",
"egunship2_up1",
"eairfacai_up2",
}
------------UPGRADE 2
local eairfacaiup2 = {
"ebomber2_up2",
"ebomber_up2",
"efighter_up2",
"egunship2_up2",
"ebomber2_up2",
"ebomber_up2",
"efighter_up2",
"egunship2_up2",
"ebomber2_up2",
"ebomber_up2",
"efighter_up2",
"egunship2_up2",
"ebomber2_up2",
"ebomber_up2",
"efighter_up2",
"egunship2_up2",
"eairfacai_up3",
}
------------UPGRADE 3
local eairfacaiup3 = {
"ebomber2_up3",
"ebomber_up3",
"efighter_up3",
"egunship2_up3",
"ebomber2_up3",
"ebomber_up3",
"efighter_up3",
"egunship2_up3",
"ebomber2_up3",
"ebomber_up3",
"efighter_up3",
"egunship2_up3",
"ebomber2_up3",
"ebomber_up3",
"efighter_up3",
"egunship2_up3",
}
@@ -15,22 +15,22 @@ if aiDifficulty == nil then
aiDifficulty = "veryeasy"
end
--if aiDifficulty == "veryeasy" then
--energyMake = 5
--metalMake = 0.5
--elseif aiDifficulty == "easy" then
--energyMake = 10
--metalMake = 1
--elseif aiDifficulty == "medium" then
--energyMake = 15
--metalMake = 1.5
--elseif aiDifficulty == "hard" then
--energyMake = 20
--metalMake = 2
--elseif aiDifficulty == "insane" then
--energyMake = 25
--metalMake = 4
--end
if aiDifficulty == "veryeasy" then
energyMake = 1
metalMake = 0.5
elseif aiDifficulty == "easy" then
energyMake = 1
metalMake = 0.5
elseif aiDifficulty == "medium" then
energyMake = 1
metalMake = 1
elseif aiDifficulty == "hard" then
energyMake = 1
metalMake = 1.5
elseif aiDifficulty == "insane" then
energyMake = 1
metalMake = 4
end
@@ -48,7 +48,7 @@ local unitDef = {
acceleration = 1,
brakeRate = 0.24,
buildCostEnergy = 0,
buildCostMetal = 20,
buildCostMetal = 10,
buildDistance = 800,
builder = false,
buildTime = 5,
@@ -67,7 +67,7 @@ local unitDef = {
category = "LIGHT NOTAIR SUPPORT",
description = [[Field Medic / Power Generator / Energy Core Reclamation]],
energyMake = energyMake,
energyStorage = 300,
energyStorage = 100,
energyUse = 0,
explodeAs = "mediumExplosionGenericGreen",
footprintX = 6,

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