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Increase costs of tech 2 and 3

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ForbodingAngel committed Nov 13, 2017
1 parent 5ca2e7f commit a39d023dc3806b9e2a4c3d02f5b618265707eb77
Showing with 4 additions and 4 deletions.
  1. +2 −2 LuaRules/Configs/morph_defs.lua
  2. +1 −1 Units/ebuilding/etech2.lua
  3. +1 −1 Units/ebuilding/etech3.lua
@@ -44,10 +44,10 @@ local timeToBuild_ecommanderbattle = metalCost_ecommanderbattle * 0.25
local metalCost_factory_up1 = 600
local timeToBuild_factory_up1 = metalCost_factory_up1 * 0.25
local metalCost_etech2 = 200
local metalCost_etech2 = 600
local timeToBuild_etech2 = metalCost_etech2 * 0.25
local metalCost_etech3 = 300
local metalCost_etech3 = 2000
local timeToBuild_etech3 = metalCost_etech3 * 0.25
local metalCost_elightturret2 = 200
@@ -12,7 +12,7 @@ local techprovided = [[tech0, tech1, tech2, 1 baseshield]]
local tech = [[tech1]]
--local supplygranted = [[25]]
local buildCostMetal = 300
local buildCostMetal = 700
local maxDamage = buildCostMetal * 12.5
local unitDef = {
@@ -12,7 +12,7 @@ local techprovided = [[tech0, tech1, tech2, tech3, 1 baseshield, 1 nukesilo]
local tech = [[tech1, tech2]]
--local supplygranted = [[25]]
local buildCostMetal = 600
local buildCostMetal = 2100
local maxDamage = buildCostMetal * 12.5
local unitDef = {

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