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Fix autogroup setting

Fix spires not wanting to die
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ForbodingAngel committed Aug 12, 2019
1 parent 336806f commit b144692ed0e0e729dc0fdd1f203e0e4e8960a94b
@@ -83,7 +83,7 @@ local options = {
name = 'Immediate Mode',
desc = 'Units built/resurrected/received are added to autogroups immediately instead of waiting them to be idle.',
type = 'bool',
value = false,
value = true,
},
groupnumbers = {
name = 'Display Group Numbers',
@@ -5,9 +5,6 @@

piece base;

static-var Static_Var_1, tech;


SmokeUnit(healthpercent, sleeptime, smoketype)
{
while( get BUILD_PERCENT_LEFT )
@@ -35,24 +32,11 @@ SmokeUnit(healthpercent, sleeptime, smoketype)
}
}


Create()
{
start-script SmokeUnit();
}
/*
TechLost()
{
set ACTIVATION to 0;
tech=FALSE;
}

TechGranted()
{
set ACTIVATION to 1;
tech=TRUE;
}
*/
Killed(severity, corpsetype) // how it explodes
{
corpsetype = 1;
BIN +0 Bytes (100%) Scripts/zaal/zespire1.cob
Binary file not shown.
@@ -5,9 +5,6 @@

piece base;

static-var Static_Var_1, tech;


SmokeUnit(healthpercent, sleeptime, smoketype)
{
while( get BUILD_PERCENT_LEFT )
@@ -35,24 +32,11 @@ SmokeUnit(healthpercent, sleeptime, smoketype)
}
}


Create()
{
start-script SmokeUnit();
}
/*
TechLost()
{
set ACTIVATION to 0;
tech=FALSE;
}

TechGranted()
{
set ACTIVATION to 1;
tech=TRUE;
}
*/
Killed(severity, corpsetype) // how it explodes
{
corpsetype = 1;
BIN +0 Bytes (100%) Scripts/zaal/zespire4.cob
Binary file not shown.
@@ -5,9 +5,6 @@

piece base;

static-var Static_Var_1, tech;


SmokeUnit(healthpercent, sleeptime, smoketype)
{
while( get BUILD_PERCENT_LEFT )
@@ -35,24 +32,11 @@ SmokeUnit(healthpercent, sleeptime, smoketype)
}
}


Create()
{
start-script SmokeUnit();
}
/*
TechLost()
{
set ACTIVATION to 0;
tech=FALSE;
}

TechGranted()
{
set ACTIVATION to 1;
tech=TRUE;
}
*/
Killed(severity, corpsetype) // how it explodes
{
corpsetype = 1;
BIN +0 Bytes (100%) Scripts/zaal/zespire5.cob
Binary file not shown.
@@ -10,7 +10,7 @@ energyMake = 5
humanName = "Basic Energy Spire"

objectName = "zaal/zespire1.s3o"
script = "zaal/zespire1.bos"
script = "zaal/zespire1.cob"

armortype = [[building]]
tech = [[tech1]]
@@ -10,7 +10,7 @@ energyMake = 10
humanName = "Budding Energy Spire"

objectName = "zaal/zespire4.s3o"
script = "zaal/zespire4.bos"
script = "zaal/zespire4.cob"

armortype = [[building]]
tech = [[tech2]]
@@ -10,7 +10,7 @@ energyMake = 20
humanName = "Mature Energy Spire"

objectName = "zaal/zespire5.s3o"
script = "zaal/zespire5.bos"
script = "zaal/zespire5.cob"

armortype = [[building]]
tech = [[tech3]]

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