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Fix some z air movement

Restrict A2A to vtol only targeting and increase fire rate and speed
Increase scout LOS
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ForbodingAngel committed Aug 12, 2019
1 parent c5fd9d7 commit d6b12e339a2bf00c50e05e1aae13fd2940b3aa63
@@ -82,6 +82,10 @@ local ringsDefs = {
--{ color = {0.5, 0, 1, 0.2}, lineWidth = 5, radius = 500 },
{ color = {0,1,0,0.6}, lineWidth = 10, radius = 995 },
},
[UnitDefNames.zarm.id] = {
{ color = {0,1,0,0.6}, lineWidth = 10, radius = 1000 },
},

-- Shield Units
[UnitDefNames.ekmar.id] = {
{ color = {0, 0, 1, 0.5}, lineWidth = 5, radius = 1000 },
@@ -1,8 +1,8 @@
unitDef = {
--acceleration = 0.5,
acceleration = 1,
airStrafe = false,
airHoverFactor = 0,
--brakeRate = 1,
brakeRate = 1,
buildCostEnergy = 0,
buildCostMetal = 60,
buildTime = 2.5,
@@ -1,8 +1,8 @@
unitDef = {
acceleration = 0.5,
acceleration = 1,
airStrafe = true,
bankscale = "1",
brakeRate = 0.7,
brakeRate = 1,
buildCostEnergy = 0,
buildCostMetal = 5,
buildTime = 2.5,
@@ -1,8 +1,8 @@
unitDef = {
--acceleration = 0.5,
acceleration = 1,
airStrafe = false,
airHoverFactor = 0,
--brakeRate = 1,
brakeRate = 1,
buildCostEnergy = 0,
buildCostMetal = 30,
buildTime = 2.5,
@@ -32,7 +32,7 @@ unitDef = {
maxacc = 1,
maxDamage = 812,
maxSlope = 90,
maxVelocity = 12,
maxVelocity = 20,
maxWaterDepth = 255,
metalStorage = 0,
moverate1 = "8",
@@ -71,7 +71,7 @@ unitDef = {
},
weapons = {
[1] = {
badtargetcategory = " LIGHT ARMORED BUILDING",
onlytargetcategory = "VTOL",
def = "WEAPON",
maindir = "0 0 1",
maxangledif = 90,
@@ -114,7 +114,7 @@ weaponDefs = {
noselfdamage = true,
predictboost = 1,
range = 600,
reloadtime = 1.6,
reloadtime = 1,
smoketrail = true,
soundstart = "ChickenDefenseSounds/talonattack",
startvelocity = 600,
@@ -1,8 +1,8 @@
unitDef = {
--acceleration = 0.5,
acceleration = 1,
airStrafe = false,
airHoverFactor = 0,
--brakeRate = 1,
brakeRate = 1,
buildCostEnergy = 0,
buildCostMetal = 53,
buildTime = 2.5,
@@ -32,7 +32,7 @@ unitDef = {
maxacc = 1,
maxDamage = 812,
maxSlope = 90,
maxVelocity = 12,
maxVelocity = 15,
maxWaterDepth = 255,
metalStorage = 0,
moverate1 = "8",
@@ -113,7 +113,7 @@ weaponDefs = {
name = "Spike",
noselfdamage = true,
range = 350,
reloadtime = 1.95,
reloadtime = 2,
soundstart = "ChickenDefenseSounds/talonattack",
startvelocity = 200,
submissile = 1,

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