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Increase kmar cost to 100

Increase Kmar coverage to 400
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ForbodingAngel committed Dec 2, 2017
1 parent 4611bc2 commit dda58d1676d0fb4dc11f6ca06fa7f1930e66793c
Showing with 7 additions and 12 deletions.
  1. +3 −3 LuaUI/Configs/lupsunitfxs.lua
  2. +1 −1 LuaUI/Widgets_Evo/unit_customrings.lua
  3. +3 −8 Units/ebuilding/ekmar.lua
@@ -459,15 +459,15 @@ effectUnitDefs = {
------------------
ekmar = {
{class='ShieldSphere',options=ShieldSphere200},
{class='Bursts',options=shieldBursts200},
{class='ShieldSphere',options=ShieldSphere400},
{class='Bursts',options=shieldBursts400},
-- {class='StaticParticles', options=corfusNova},
-- {class='StaticParticles', options=corfusNova2},
-- {class='StaticParticles', options=corfusNova3},
-- {class='StaticParticles', options=corfusNova4},
-- {class='Bursts', options=efusion2Bursts},
{class='ShieldJitter', options={delay=0,life=math.huge, pos={0,20,0.0}, size=205, precision=0, strength = 0.001, repeatEffect=true}},
{class='ShieldJitter', options={delay=0,life=math.huge, pos={0,20,0.0}, size=405, precision=0, strength = 0.001, repeatEffect=true}},
},
ecommandershield = {
@@ -83,7 +83,7 @@ local ringsDefs = {
},
-- Shield Units
[UnitDefNames.ekmar.id] = {
{ color = {0, 0, 1, 0.5}, lineWidth = 5, radius = 200 },
{ color = {0, 0, 1, 0.5}, lineWidth = 5, radius = 400 },
},
[UnitDefNames.eallterrshield.id] = {
{ color = {0, 0, 1, 0.5}, lineWidth = 5, radius = 300 },
View
@@ -13,7 +13,7 @@ local shield1Power = 2000
local shield1PowerRegen = 30
local shield1PowerRegenEnergy = shield1PowerRegen / 10
local buildCostMetal = 20
local buildCostMetal = 50
local maxDamage = buildCostMetal * 12.5
local unitDef = {
@@ -88,12 +88,7 @@ local unitDef = {
armortype = armortype,
normaltex = "unittextures/lego2skin_explorernormal.dds",
buckettex = "unittextures/lego2skin_explorerbucket.dds",
factionname = "outer_colonies",
helptext = [[Armortype: ]] ..armortype.. [[
Shield recharges at a rate of ]] .. shield1PowerRegen .. [[hp/s
Energy cost for regeneration: ]] .. shield1PowerRegenEnergy .. [[/s
Maximum shield power is ]] .. shield1Power ..[[hp]],
factionname = "outer_colonies",
},
useGroundDecal = true,
BuildingGroundDecalType = "factorygroundplate.dds",
@@ -114,7 +109,7 @@ local weaponDefs = {
Visibleshieldrepulse = false,
ShieldStartingPower = 0,
Shieldenergyuse = 0,
Shieldradius = 200,
Shieldradius = 400,
Shieldpower = shield1Power,
Shieldpowerregen = shield1PowerRegen,
Shieldpowerregenenergy = shield1PowerRegenEnergy,

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