How to Play:Gameplay: Unit Guide
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These are the different types of units and what they can do in Evolution RTS. Use this knowledge wisely as it can help you defeat your enemy while in battle.
Spider-like units that have the ability to move to just about anywhere no matter the terrain, except water. These units cannot fire at units that are underwater. However, they have quite high health and that makes them a formidable foe in large numbers. All Terrain units are able to cloak and stay hidden. However radar can reveal them to enemy units if/when they move. Additionally, when cloaked units fire, they will become uncloaked, revealing themselves to the enemy.
This endgame unit has very high health and damage. It's downside is that it is not able to attack units. This unit is meant to attack buildings and take down enemy defences. When paired with multiple other attack units while attacking a base, this can make for a very powerful unit and an easy take down of the enemy base.
This unit is a heavy attack unit similar to the Anarchid but is able to attack units and buildings alike. It deals quite heavy damage towards buildings and heavy armored units. It's weakness however is groups of raiders which can quickly swarm and overwhelm the Anvil. It is best used when paired with several other units to work alongside with it.
This is the all terrain engineer. This can build factories and other forms of defence. This unit can also pick up energy cores and convert them in Mid-knight attack ships.
This unit is a tank destroyer. This means that it can go up against heavily armored units such as an Anarchid or an Anvil. This unit can quickly dispatch heavy units but is weak when it faces smaller units such as raiders. It is best paired with several other units.
This unit is an all around balanced unit. It deals good damage towards both heavy and light armored units though it works better against lightly armored units such as raiders. When paired with a sledge and several other units such as itself, it can be a menace when fighting against enemy units.
This unit is a light armored raider. The Recluse can move at much faster speeds than the rest of the other All Terrain units. It is good against light armored units such as other raiders. It can also deal considerably high damage against just about anything when paired in a group of 7 or more of its kind.
This unit is a riot unit. The Mossberg is built as a "crowd control" kind of unit. It uses its EMP to disable enemy units that are hit and in it's AOE. This temporarily disables the unit giving you the chance to bring in another attack unit to destroy them. All riot units are also equipped with a "shotgun". This weapon deals considerable damage to other light armored units though it is not able to utilize it's EMP when in shotgun mode.
The Widow is a small portable shield generator unit. It is able to protect several other units in its shield. It is recommended to bring other attack units with it as the Widow itself has no defencive capabilities. The Widow is also equipped with a small cloaking generator which can hide other small units with it even if that unit may not have the option to cloak itself. Widows can also link up with other shield generators such as Kmars and Protectors to share their shielding power and increase their strength against attacks.
Amphibious units are able to move freely underwater and shoot from underwater as other units are not able to do this. They are formidable foes when fighting on a map that is primarily underwater. They are also some of the fastest land units in the game.
This is an endgame unit that can only attack other units. It deals high damage against both lightly armored and heavily armored units. This unit is best paired with other levelers and Anarchids to deal maximum damage against the enemy's base.
This is the amphibious raider unit. When paired in a group of 10 or more units like it, it can wreak havoc on any base in very small amounts of time. It costs very little to build and you can quickly build up a small army to take out the enemy in the early game. It's weakness however is if the enemy uses light armor destroyer units or lightning rod towers as they will quickly wipe out your army if you do not have contingents for that. One way to get past the light armor destroyers is to have several hundreds of them at a time which will wipe out just about everything.
The Developer is the engineer unit for the Amphibious factories. This unit can build factories and other forms of defence. This unit can also pick up energy cores and convert them in Mid-knight attack ships.
The Assimilator is a long range laser support unit. It has a very long range of attack and fires a laser beam at the enemy. The Assimilator is good against enemy bases and heavy units from afar. They will be quickly overrun if they are used against light units such as raiders as the Assimilator can sometimes miss if the enemy is moving to quickly for it.
The Dicer is the amphibious riot unit. The Dicer is built as a "crowd control" kind of unit. It uses its EMP to disable enemy units that are hit and in it's AOE. This temporarily disables the unit giving you the chance to bring in another attack unit to destroy them. All riot units are also equipped with a "shotgun". This weapon deals considerable damage to other light armored units though it is not able to utilize it's EMP when in shotgun mode.
The Spitter is a long range missile support unit. It is good against bases and heavy units. It is not well suited for attacking small units such as raider though.