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Releases: ExtendRealityLtd/Tilia.Locomotors.Teleporter.Unity

v2.2.4

28 Sep 14:22
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2.2.4 (2024-09-28)

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v2.2.3

11 May 14:12
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2.2.3 (2024-05-11)

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v2.2.2

17 Apr 15:44
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2.2.2 (2024-04-17)

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v2.2.1

30 Sep 15:59
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2.2.1 (2023-09-30)

Bug Fixes

  • prefabs: remove empty listener from pause snapping (dd0194d)

    The Pause Snapping Logic had an empty listener that has now been removed as it wasn't doing anything.

v2.2.0

11 Jul 09:17
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2.2.0 (2023-07-11)

Features

  • prefabs: add pause/resume snap to floor logic (c0d6c83)

    The SnapToFloor prefab now has two EmptyEventProxyEmitters that can just pause or resume the Snap To Floor logic without turning it off completely, which causes a complete reset.

    The pause logic, just turns off the component that physically does the moving of the target and turns off the camera fade logic.

    The internals of the prefab have also been tidied up into an Internal GameObject to keep it neater.

v2.1.17

10 Jul 14:39
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2.1.17 (2023-07-10)

Bug Fixes

  • Prefabs: ensure snap to floor moves along sloped objects (9627390)

    The Snap To Floor logic was not moving along sloped objects because the surface change action was only triggering once when the surface changed, but if the position changed over the same object then it was not triggering a new change event.

    This has been fixed now by an update to the Zinnia Action class that allows the action value to be reset so it is now reset after the activated action is emitted in the surface change action so the next time it is checked, the action can still be emitted.

    The MomentProcessor within the teleporter prefabs is also exposed onto a top level MomentProcess on the teleporter prefabs so it can be easily added to another MomentProcessor.

v2.1.16

10 Jul 12:40
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2.1.16 (2023-07-10)

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v2.1.15

08 Jul 14:50
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2.1.15 (2023-07-08)

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v2.1.14

05 Jul 14:43
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2.1.14 (2023-07-05)

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v2.1.13

14 Jun 16:03
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2.1.13 (2023-06-14)

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