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Tracking -> Collider Follower for the Unity Software

A collider that follows a source GameObject around the scene via rigidbody velocity within the Unity physics system.

Release License Backlog

Introduction

The Collider Follower prefab provides a Unity GameObject that contains a Rigidbody and a Collider that follows a given source GameObject around the scene by applying velocity to the Rigidbody of the Collider Follower.

This provides a mechanism for being able to physically push other Rigidbody objects around the scene with this follower.

Requires the Unity software version 2018.3.10f1 (or above).

Getting Started

Please refer to the installation guide to install this package.

Documentation

Please refer to the How To Guides for usage of this package.

Further documentation can be found within the Documentation directory and at https://academy.vrtk.io

Contributing

Please refer to the Extend Reality Contributing guidelines and the project coding conventions.

Code of Conduct

Please refer to the Extend Reality Code of Conduct.

License

Code released under the MIT License.

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A collider that follows a source GameObject around the scene via rigidbody velocity within the Unity physics system

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